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CF07's latest activity
C
CF07
reacted to
Wofano Wotanto's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
News to me, and my players certainly enjoyed my own homebrews and lengthy TSR Spelljammer and SW Sundered Skies campaigns. Jorune...
May 3, 2025
C
CF07
reacted to
Wofano Wotanto's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
Out of my fantasy homebrews, I had one where hot was north and cold was south owing to pseudo-gods and polar gates (yes, I do like the...
May 3, 2025
C
CF07
replied to the thread
Worlds of Design: What Should Be in an RPG Book?
.
I just picked up Black Sword Hack by The Merry Mushmen. It's an OSR adaptation of the Black Hack for pulp swords and sorcery in the...
May 3, 2025
C
CF07
reacted to
Faolyn's post
in the thread
Worlds of Design: What Should Be in an RPG Book?
with
Like
.
A must: A good index and table of contents, and good headers. While there may be a tl;dr problem, that problem can be significantly...
May 3, 2025
C
CF07
reacted to
VelvetViolet's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
I’m completely burned out on the medieval fantasy genre because it is so oversaturated and stagnant. I only touch post-industrial...
Apr 28, 2025
C
CF07
reacted to
Lategamer's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
For fantasy worlds we can maybe forgive a little. In TODL we have cold lands at the top and bottom
Apr 28, 2025
C
CF07
reacted to
Lategamer's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
I guess because of the eurocentric nature of the industry. My first fantasy game, Tales of Distant Lands, is heavily influenced by A...
Apr 28, 2025
C
CF07
reacted to
dragoner's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
I ran the game in Mythras using their Constantinople supplement, while using Caverns of Thracia by Jennell Jacquays, adapted with some...
Apr 28, 2025
C
CF07
reacted to
Nutation's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
Almost all maps I see are set in the Northern Hemisphere, either explicitly or by assumption. Cold lands are on top, hot lands are on...
Apr 27, 2025
C
CF07
reacted to
Bae'zel's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
I’d love to do a D&D-esque fantasy adventure campaign in a setting inspired by ancient South American civilizations (eg Inca, Maya...
Apr 26, 2025
C
CF07
replied to the thread
Worlds of Design: Breaking the Fantasy Mold
.
I have three campaign worlds. One is quite old, with the roots back in the early '90s. It's got a lot of influence from authors like...
Apr 26, 2025
C
CF07
reacted to
MichaelSomething's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
I set my current game world in a land that breaks the mold! Full of peril and aggression, where it seems every NPC is hostile to the...
Apr 26, 2025
C
CF07
reacted to
Jd Smith1's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
The art, the tone, magazine support, and the tie-in to the minis game certainly did not hurt, either. Especially in a pre-Net release.
Apr 26, 2025
C
CF07
reacted to
EzekielRaiden's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
No one has once criticized me for choosing to make an "Arabian Nights"-styled D&D game. I have exclusively encountered optimistic...
Apr 26, 2025
C
CF07
reacted to
MGibster's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
.
Bingo. D&D was produced by Americans for an American audience. In the 1970s, TSR was happy to sell to foreign markets when they could...
Apr 26, 2025
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