Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
CF07's latest activity
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
The hobby itself isn't, but different genres have their tropes that are, and yet the fiction can be compelling in various ways despite...
Jun 1, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
Exactly, it's all silly. We have to decide what silly we're willing to allow in our games. Things like assassins are key parts of some...
May 30, 2025
C
CF07
reacted to
Theory of Games's post
in the thread
Worlds of Design: Battle Maneuvers
with
Like
.
I thought we were talking about ttrpgs and this spilled over into RL :rolleyes: Rather than go down the rabbit hole, I'll agree to...
May 30, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
I seem to recall way upthread that you played/ran Rolemaster. I played and ran that quite a bit back in the day and I'm not sure there's...
May 30, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
I'm not sure where you got the idea I was suggesting that enemies should operate in a non-logical fashion. That's totally not what I was...
May 29, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
The fact that the Japanese fought so tenaciously absolutely did have an impact, even if they lost: For example, Allied tactics had to...
May 29, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
That's certainly true but it's not necessary to assassinate national leaders to make assassination effective even in interstate warfare...
May 29, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
I listened to the audiobook of "The Monsters Know" in a cross-country drive last year. I'd already stated using a good bit of that on my...
May 29, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
Yeah I'm with you. Modern times feature plenty of assassinations. The Russians certainly tried to assassinate or capture Zelenskyy in a...
May 29, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
There's a sweet spot I think. I wasn't arguing for a rule-less game, but I tend to find in much more rules-heavy systems that players...
May 29, 2025
C
CF07
reacted to
Theory of Games's post
in the thread
Worlds of Design: Battle Maneuvers
with
Like
.
I thought we were focused on Fantasy, at least primarily. But, I'd add that assassins have had more than their fair share of duty in...
May 29, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: Battle Maneuvers
with
Like
.
This is why "The Monsters Know What They're Doing" is so popular: The Monsters Know What They’re Doing Differentiating battle tactics...
May 29, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
Oh I have no issue with a war, and I am totally with you regarding having solid logic. I was talking about the actual running of it...
May 28, 2025
C
CF07
reacted to
Theory of Games's post
in the thread
Worlds of Design: Battle Maneuvers
with
Like
.
Wars can be won early and often with the proper deployment of assassins. When the opposing army's leadership have been eliminated, its...
May 28, 2025
C
CF07
replied to the thread
Worlds of Design: Battle Maneuvers
.
Tactics are a good way to differentiate otherwise similar monsters. I haven't looked at the 2024 orc compared to the 2014 one, but orcs...
May 28, 2025
Top