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CF07's latest activity
C
CF07
reacted to
Mallus's post
in the thread
Worlds of Design: Only Human
with
Like
.
I might attach various rationalizations as the mood, or the whiskey, strikes me but the demographics of my settings all happen for the...
Aug 15, 2025
C
CF07
reacted to
Ruin Explorer's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Yeah it's important to avoid the temptation of thinking in straight lines about "the most efficient" or "most direct" method to dealing...
Aug 15, 2025
C
CF07
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Amen. Interstellar travel, by the laws of physics as we know them, is pretty much impossible, and it isn't looking good for...
Aug 15, 2025
C
CF07
reacted to
dragoner's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
NASA had a paper on space weapons, and found that space is very transparent to radiation, so that "enhanced radiation weapons" ERW's or...
Aug 15, 2025
C
CF07
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
I think the A-10 and its gun has had an outsized level of "ooh-rah" popularity/notoriety, but I'm not sure how often the gun is actually...
Aug 15, 2025
C
CF07
reacted to
aco175's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Couldn't one just strap a few ACME rockets to a passing meteoroid and steer it into a bothersome planet and make everything go the way...
Aug 15, 2025
C
CF07
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The long term consequences of a space fighting in orbit is also pretty universally ignored. Once you get too much flotsam in orbit, you...
Aug 15, 2025
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The already mentioned Star Fleet Battles was influenced by being limited to the IP in ST-TOS and the animated episodes. Anything after...
Aug 15, 2025
C
CF07
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sooo much of this. In a world with guns, we still have knife fights. In a world with airplanes, we still have submarines. In a world...
Aug 15, 2025
C
CF07
reacted to
Zil's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
I remember reading somewhere that the origins of The Expanse were in a long running Traveller game. Traveller always leaned towards...
Aug 15, 2025
C
CF07
replied to the thread
Worlds of Design: Only Human
.
You can but you also have to start deciding when enough is enough. I mean, the formula for black powder isn't actually that complicated...
Aug 14, 2025
C
CF07
reacted to
Minigiant's post
in the thread
Worlds of Design: Only Human
with
Like
.
D&D tend to go out it's what when it actually describes species specifics by deeming that "long lived species" become physically adults...
Aug 14, 2025
C
CF07
reacted to
Tonguez's post
in the thread
Worlds of Design: Only Human
with
Like
.
That 200 years of fertility is a major assumption though. On Earth we know a woman can stop being fertile (go through menopause) and...
Aug 14, 2025
C
CF07
replied to the thread
Worlds of Design: Only Human
.
Certainly. As I said a while ago, my explanation for low fertility rates for "elder races" in my campaign world was via Far Realm...
Aug 14, 2025
C
CF07
reacted to
Minigiant's post
in the thread
Worlds of Design: Only Human
with
Like
.
But I have heard people say that race/species often devolves into a power gaming or cosmetic aspect because the setting has few to no...
Aug 14, 2025
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