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CF07's latest activity
C
CF07
replied to the thread
Worlds of Design: The Great Divide
.
I like a mix of both but more on the side of vicarious adventure. Call it 65%/35%. All smash and grab isn't interesting to me but I...
Aug 29, 2025
C
CF07
reacted to
Emerikol's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
I think most of my groups lean strongly vicarious but it is a continuum. We like immersion though more so in building their story as...
Aug 29, 2025
C
CF07
reacted to
Hussar's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
Just a point about the length of genre fiction. The thing is, before 1980, there was just so little genre fiction at all. Pre-1980...
Aug 29, 2025
C
CF07
reacted to
Abstruse's post
in the thread
Freebies, Sales, and Charity Bundles for August 24, 2025
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Like
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Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop...
Aug 25, 2025
C
CF07
reacted to
Dannyalcatraz's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Haha
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I just had this vision of an away team with one Ensign Leroy Jenkins…
Aug 24, 2025
C
CF07
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sure, I mostly meant that since 1e was published in 2017, just before Discovery came along, TNG-era is sort of the assumed default of...
Aug 24, 2025
C
CF07
reacted to
aramis erak's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
If the GM is on the ball, one can run it in any era. I've run TOS, Disco, and post-DS9 campaigns, it's not a big issue. It does work...
Aug 24, 2025
C
CF07
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
I played in a long D&D campaign where we had higher level main PCs and a cast of henchmen. Playing the henchmen was often super fun!
Aug 24, 2025
C
CF07
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Having secondary characters worked for Ars Magica and I can see it working for other games. It might not be a bad idea for some games I...
Aug 24, 2025
C
CF07
reacted to
Joerg Baumgartner's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
While the honorverse has keyhole space anomalies connecting distant systems in almost no time, there is a more pedestrian FTL drive "in...
Aug 24, 2025
C
CF07
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
It is and it can be fun to inhabit one of the secondary crew for a while, especially if the GM really sets things up for it. For...
Aug 24, 2025
C
CF07
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sure, it's not ideal, but it can be a solution for (a) no-one having the right skill for the situation and (b) a player's character...
Aug 24, 2025
C
CF07
reacted to
Tonguez's post
in the thread
Worlds of Design: Only Human
with
Like
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One structure I have used is that all humanoids evolved from the same prehistoric ancestor (essentially Homo habilis) and they were...
Aug 22, 2025
C
CF07
reacted to
Crimson Longinus's post
in the thread
Worlds of Design: Only Human
with
Like
.
It also having "baseline" helps the fantastic to stand out. Spock or Worf work better as characters when they are contrasted to the rest...
Aug 22, 2025
C
CF07
reacted to
kermit4karate's post
in the thread
Worlds of Design: Only Human
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Like
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I have no scientific evidence to support this, but I'm guessing that many people (human and otherwise) gravitate toward playing...
Aug 22, 2025
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