Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
CF07's latest activity
C
CF07
reacted to
lewpuls's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
Picture courtesy of Pixabay. Cities don’t just happen, though it may look that way to those who live in one. As a GM/world-builder you...
Sep 6, 2025
C
CF07
replied to the thread
Worlds of Design: The Great Divide
.
Oh yeah, I'm running "Return to the Tomb of Horrors" (with some editing to fit my campaign world) and the maps have... issues. LOL...
Sep 4, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
In the early days of companies publishin their supposedly converted adventures from D&D 2.0 to D&D 3.5, the 5 ft. square (which we now...
Sep 4, 2025
C
CF07
replied to the thread
Worlds of Design: The Great Divide
.
There was an article many years ago by Dave Noonan called "Proud Nails" talking about aspects of the system that kind of stick out. He...
Sep 3, 2025
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
Right, if the player had described it like heroically or action film like, id been more cool with it. Though, it was more like, "how...
Sep 3, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
And for me it's not the damage, it's the in-game way characters react to it. If a player is willing to role-play his character as being...
Sep 3, 2025
C
CF07
replied to the thread
Worlds of Design: The Great Divide
.
Yeah falling in D&D can be really problematic. Jumping down 40' might feel heroic and could be described well to make it feel cool, but...
Sep 3, 2025
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
That reminds me of one session I had. Most of the party was on the roof of a keep about 40 ft tall. They were engaged in a battle when...
Sep 3, 2025
C
CF07
replied to the thread
Worlds of Design: The Great Divide
.
Absolutely, especially when it's "jumps on grenade not knowing whether you're going to survive".
Sep 3, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
Agreed. I do think the aforementioned test of "player knows about potential harm, character doesn't" pretty quickly shows where players...
Sep 3, 2025
C
CF07
reacted to
The Soloist's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
My group shifts GM every two or three adventures (3 to 6 sessions). We also change RPG each time. We went from Coriolis, to Traveller...
Sep 3, 2025
C
CF07
reacted to
The Soloist's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
The reason we don't do much combat is because we are also war gamers. We play 'true' war game and do campaigns with progression points...
Aug 30, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
You make a good point which is that horror, by necessity, requires immersion. I've learned this the hard way that you can't "fake"...
Aug 29, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
I really do think this is something players figure out for themselves. DMs who are players, IME, tend towards immersion because they are...
Aug 29, 2025
C
CF07
reacted to
talien's post
in the thread
Worlds of Design: The Great Divide
with
Like
.
Recent example from my campaign: I had monsters that if you attacked them would cause your valuables to burst into flames. Each PC who...
Aug 29, 2025
Top