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CF07's latest activity
C
CF07
reacted to
dragoner's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
I have run straight Gamma World, other GW adjacent, Aftermath!, Morrow Project, though I have also reached back in time and run 6th...
Dec 12, 2025
C
CF07
reacted to
John Dallman's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
The two long-term campaigns I mentioned are both set in an alternate-history WWII. That provides vast amounts of source material, and...
Dec 5, 2025
C
CF07
replied to the thread
Worlds of Design: The Hierarchy of Authenticity
.
100% agree. Yes this is my favorite type, though things often do start to lose steam and keeping the campaign alive can become too much...
Dec 5, 2025
C
CF07
reacted to
John Dallman's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
That has become a trope in its own right. The correct response from PCs is normally attacking. Quite a lot. I don't worry very much...
Dec 5, 2025
C
CF07
replied to the thread
Worlds of Design: The Warship Trinity
.
One way to make things be at least somewhat self-consistent might be to choose to emulate a particular era of naval combat. David...
Dec 5, 2025
C
CF07
reacted to
Superchunk77's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
One of my fall time favorite movies. And your summary of the events is in fact correct. Well done defending this masterpiece.
Dec 1, 2025
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
It is very likely that PCs might well accept the pain as the price of fame and fortune. In recent versions of D&D/PF, character death...
Dec 1, 2025
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
I would say in my experience things do tend to be on a spectrum in character depth. Ranging from avatar to actualized being. I've also...
Nov 28, 2025
C
CF07
reacted to
Thomas Shey's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
I think the problem here is "believability" is a moving target, not only on the viewer, but on genre and setting. Things that might be...
Nov 28, 2025
C
CF07
replied to the thread
Worlds of Design: The Hierarchy of Authenticity
.
VERY good points. The James Bond novels are a great example, as opposed to the movies, which reboot pretty regularly without continuity...
Nov 28, 2025
C
CF07
reacted to
GDGD's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
By necessity, PCs in games like D&D are going to be fairly unrealistic. I mean, you could spend more time on developing character...
Nov 28, 2025
C
CF07
reacted to
Neonchameleon's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
I'm more interested in coherence than actual believability. A lot of fiction is about characters who aren't so much lifelike but have...
Nov 28, 2025
C
CF07
reacted to
doctorhook's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
Your description of the scene and quote is a little bit off. For anybody who hasn’t seen this film, Tuco (“The Ugly” per the movie’s...
Nov 28, 2025
C
CF07
replied to the thread
Worlds of Design: Live Long and Prosper
.
I ran Greyhawk myself for a while in the early '90s, but loved playing in a Greyhawk campaign from the late '90s to the late oughts...
Nov 24, 2025
C
CF07
reacted to
MGibster's post
in the thread
Worlds of Design: Live Long and Prosper
with
Like
.
Greyhawk is a city that prospers because of trade. Not only does Greyhawk have it's own previous metals, metals, and gem mining...
Nov 24, 2025
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