Recent content by CF07

  1. C

    RPG Evolution: A roll of the dicey dice

    A guy I used to play with had 'em and my reaction was "NFW, dude, I'm not destroying my table for your stupid metal dice. You roll on a mat or use something else." Same with those giant golf ball sized dice some people like.
  2. C

    RPG Evolution: A roll of the dicey dice

    They'd need a lot more energy to get randomized because the bounce is where randomness happens. I would also not be surprised if they're unbalanced, but that'd take some checking to see, aka rolling a bunch of times and breaking out the old chi square test....
  3. C

    Innsmouth added as new Ravenloft Domain of Dread, bringing Lovecraft to D&D

    I could see it fun if you allowed the PCs to get sucked into a really weird (for them) place and there's already some modern-ish tech in 5.5E (e.g., guns) but generally speaking I'd rather have it be early Modern era, too. I never finished the campaign but ran a Cosmic Horror based campaign...
  4. C

    RPG Evolution: taking the initiative

    I really dislike that. Summons go on your turn the way I run it. 5.5E has actually solved some of those problems by requiring you to use a Bonus Action to have them do anything but a default action; indeed 4E had good summoning rules that fit in the action economy well that they dumped for...
  5. C

    RPG Evolution: taking the initiative

    If they find the reroll fun, by all means! The main reason I use something deterministic to keep the turn speeds up.
  6. C

    RPG Evolution: taking the initiative

    You could use deterministic tie breakers (e.g., Dex stat), assume ties go to the players, or assume they go to the monsters.
  7. C

    RPG Evolution: taking the initiative

    Even in person, we use a VTT, so the initiative tracker does a lot of the work. That said, I really dislike cyclic initiative because of how it leads to disengagement, makes coordination among PCs difficult, and leads to a lot of other undesirable behavior (e.g., "Leeroy Jenkins-ing" to avoid...
  8. C

    RPG Evolution: Me vs. the Mob

    3.5 attack and damage arithmetic could get really burdensome for sure, especially for a complex build at mid to high levels. I used to color code all my dice so the different damage types were obvious. I played with someone who both liked complex character builds and didn't have the capability...
  9. C

    RPG Evolution: Me vs. the Mob

    I prefer not to run a large table but the tricks you lay out are all good ones. One alternative might be to have an established initiative order that interleaves PC and monster. So there's no rolling at all. The players can choose who goes on their side and the DM chooses who goes next on the...
  10. C

    Melf's Guide to Greyhawk cover by Jeff Easley revealed at Gary Con

    I'm not sure I'll use this product but I'll definitely check it out. I'm thinking of doing my next D&D campaign in Greyhawk so some new material would be nice.
  11. C

    Wolfenstein TTRPG Coming From Modiphius

    I uploaded the Free League Year Zero Engine SRD to a ChatGPT project and with careful prompting (emphasis!) it did a solid job flipping content from the die pool version to the step dice version. I am sure it'd do a good job taking other games into or out of 2D20 as long as it had info like an...
  12. C

    RPG Evolution: The Phantom Party

    I've never run a public game but I did run a jazz jam for a while. Amateur jazzers are just as nerdy as D&D players and they're even flakier and difficult to deal with. I had big problems with no shows, people who'd show for an hour and then leave, etc. No shows in that context were a real...
  13. C

    Wolfenstein TTRPG Coming From Modiphius

    I wasn't actually trying to do that. I was just agreeing that many players have an "with my shield or on it" mentality. Stories that assume that PCs will surrender are usually a fool's errand unless you're able to find the unicorn players who will do something like surrender or you're able to...
  14. C

    Wolfenstein TTRPG Coming From Modiphius

    I'm not familiar with Fate but I really do want to agree with the "carrying my shield or on it" mentality. Stories that require the PCs to be captured or surrender, for example, are usually a no go.
  15. C

    Wolfenstein TTRPG Coming From Modiphius

    Well egregious bugs is very Fallout.... :eek: So my experience with their games is primarily playing STA, though I've run a bit of Achtung! Cthulhu, Conan, and John Carter. STA1E wasn't well-written as a rulebook. It was pretty but things like the black background with white text was rough, for...
Top