Recent content by CF07

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    Worlds of Design: The Simplicity Solution

    May be. The problem I have with the way a lot of games have come to be written is that there's often 0 reason to do anything but the optimal thing, which is, IMO, boring. This is particularly true for PCs that are operating under a specialization mechanic that is very specific, such as one...
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    Worlds of Design: The Simplicity Solution

    Some of this is just how 3.X implemented old skool "you need to do your research and be prepared for your foes", something that in games like D&D have existed since way back. I think 3.X just took it to its logical extreme point. A lot of RPGs also make running essentially impossible due to the...
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    Worlds of Design: The Simplicity Solution

    Main reason is I want the players to have to think and change things up and not just attack in exactly the same way over and over again. Specialization is IMO one of the things that has made for samey characters, particularly because there's usually a few dominant options that everyone takes...
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    Warhammer: The Old World RPG Offers A New Take On The Empire

    Yeah, that's how 1E worked. There were a number of careers that were dead ends with the anticipation that you'd move on but a number did have a natural progression. Seaman to Mate to Captain is a good example. Exactly how you wanted to play it was up to the GM, of course. I tended to like the...
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    Warhammer: The Old World RPG Offers A New Take On The Empire

    These are very good points. I had 0 experience with WFB when I first encountered WHFRP1E and have never played it, so I wasn't jonesing for a guy riding a griffin.
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    Worlds of Design: The Simplicity Solution

    The Golf Bag is definitely worse for sure but there's a sameyness that seems to happen especially when PCs end up being overspecialized in the same thing. Getting people to push other buttons besides the same default attack and to push the players out of their obvious comfort zones is worthwhile...
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    Warhammer: The Old World RPG Offers A New Take On The Empire

    Yup, minis, like cards, are a license to print money, and are what keeps most stores in business.
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    Worlds of Design: The Simplicity Solution

    I agree that 3.X's damage reduction got silly, but what frequently happens is that players just use the exact same weapon over and over without incentive to change it up. So there's a balance that can be tricky to strike.
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    Worlds of Design: The Simplicity Solution

    This is a good point. In my 5E-ized Desert of Desolation campaign, I made undead and certain other foes vulnerable to Radiant. However, the divine-touched characters are vulnerable to Necrotic. This means that against certain foe types, the PCs both fear AND clean up against them, whereas more...
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    Worlds of Design: The Simplicity Solution

    Some not totally connected thoughts about this. There's a good bit of a balancing act going on. A game that's only supposed to be run one or a few times should be simple to get into and pick up. However, if you want to run over the course of a campaign there needs to be some room for growth...
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    Warhammer: The Old World RPG Offers A New Take On The Empire

    As hilarious as they can be, those are just starting careers... it's where you begin, not really where you play or end. The presumption is that you came from one of those Basic Careers but have been pushed into being an adventurer of some sort and you'll be working your way out of it to the...
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    Worlds of Design: Playing Favorites

    I agree with you, once the number of players gets large, I'd rather play an RPG, but a game like Pandemic is great for off nights. It's got a rich enough mechanic to be interesting but it doesn't take long to learn or play.
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    Worlds of Design: Playing Favorites

    Good description of how I felt, absolutely. I know folks who very much felt otherwise.
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    Worlds of Design: Playing Favorites

    I've played a ton of games over the years but the one that keeps bringing me back is... D&D. Yeah it's got its issues, but in terms of long lasting play, it's the champ. I do end up with some newer favorites that pop out from time to time. I really enjoy Modiphius' Star Trek Adventures, which...
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    Worlds of Design: Playing Favorites

    Interesting. I am totally not edition warring here as this is just about my preferences, but I actively hated DMing 4E, though I liked playing it from about levels 1-14. I felt totally constrained by the rules as DM. When I switched to 5E I was skeptical at first but rapidly left 4E behind...
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