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chaoshead87's latest activity
chaoshead87
reacted to
Sketchpad's post
in the thread
RPG Evolution: Who Are You Again?
with
Like
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I've always liked using the "Mastermind" archetype for villains in my campaign. Someone pulling the strings on what seems to be...
Monday at 3:01 PM
chaoshead87
reacted to
Thomas Shey's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
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May be, but if the game system as I understand it seems to make something impractical, I think its the GMs duty to make it clear that's...
Friday at 7:42 PM
chaoshead87
reacted to
Clint_L's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
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Obviusly, I can't speak to your game world and the relations between various factions. In my games, just like real life, "alignment" is...
Friday at 7:41 PM
chaoshead87
reacted to
Micah Sweet's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
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Like
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Getting an enemy to surrender or run away should IMO count as defeating them for purposes of xp.
Friday at 7:40 PM
chaoshead87
reacted to
Micah Sweet's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
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Like
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Absolutely. Morale is a thing (or should be), and IMO enhances the verisimilitude of the experience.
Friday at 7:39 PM
chaoshead87
reacted to
lewpuls's post
in the thread
Worlds of Design: The Simplifier's Toolkit
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Like
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Now that we’ve established the basics of simplifying a game, let’s work through how to make a game simple. Picture courtesy of...
Friday at 7:38 PM
chaoshead87
reacted to
Clint_L's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
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It's there because of a disinterest in storytelling and setting reasonable narrative stakes, IMO. Becoming known as "murderhoboes"...
Jul 3, 2025
chaoshead87
reacted to
Distracted DM's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
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Like
.
One can talk about IRL battles being morale-based, etc; that touches on the "combat as war" vs " combat as sport" mindsets. Modern DnD...
Jul 2, 2025
chaoshead87
reacted to
Clint_L's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
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Again, I don't think that's a D&D problem, I think it's a DM problem. The fights are not properly structured. If it's a confined...
Jul 2, 2025
chaoshead87
reacted to
Lakesidefantasy's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
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I don't understand number 2 except from the point of view that as Players we will eliminate fun out of the game if given half a chance...
Jul 2, 2025
chaoshead87
reacted to
Lakesidefantasy's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
This quote should be bronzed and placed upon the altar of role playing games. We are not our characters.
Jul 2, 2025
chaoshead87
reacted to
Distracted DM's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
Enemies retreating: the players never want to let them do so, and if it's DnD the mechanics are working against the baddies trying to...
Jul 2, 2025
chaoshead87
reacted to
Thomas Shey's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
Yup. There's a whole other can of worms you open when taking prisoners, and its one that's easy for a GM to mishandle.
Jul 2, 2025
chaoshead87
reacted to
Thomas Shey's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
Some of its that, but even in games that don't really work that way its often more "These guys will just come back with friends/join up...
Jul 2, 2025
chaoshead87
reacted to
Lord Shark's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
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Like
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In my experience, it's more that allowing enemies to retreat invariably leads to them alerting the entire dungeon/castle/whatever and...
Jul 2, 2025
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