This is one of the best points made in this thread, show that it is not only acceptable to retreat and live another day but that it is a viable option.
I like that not every combat encounter ends in a complete massacre for a number of reasons, least of which is a small amount of realism. A...
If only there was a solution that could be included into the game like morale.
I know people have an aversion to this as it takes control from the player, I say it is a great mechanic and its working well in the rpg that I am writing.
People tend to think that it is a mechanic for wargames and...
I am sort of the opposite, I want rules for everything. Then I can use what I want and abandon the rest. My group enjoys crunchy games with rules and options.
Good advice but I have found simplifying an rpg to be far more difficult than it sounds. Obviously there are things that can be removed from almost every game but it may change the game in unforeseen ways, sometimes changing the feel to something unwanted by the creator.
Favorite right now is probably the best way to explain a favorite game. Although warhammer fantasy roleplay is definitely my most played favorite game of all time. We had a long campaign that lasted most of the 90s, another good campaign that lasted through most of the 00s and again have a...
Jesse's Dark Sun release is pretty good, I've read through about a third of it so far. It's a different take on a campaign than what I would run so I like it even more.
We played this game pretty solidly for about a year and enjoyed it then. I am looking forward to seeing a new edition with updated rules, as long as they work with the feel of the game.
Casting spells in my game is often an obvious, loud action. One must align themselves with their element, gather the necessary arcane energy, condense the blood or whatever the spell description says. Powerful casters or those with powerful magic items may be able to cast their spells in a...
Most likely my fault for not spending all of my waking hours trying to find new games but I haven't heard of more than ten of these. I know the world is a vast place with more things than one man can explore in a lifetime but holy cow! I'll vote after some research I guess.
Growing up playing D&D in basements and dining rooms, never did I think that nerd culture would be so mainstream that it would be played in the garden. Sort of surreal to me how accepted it has become.
While I haven't seen info on this leaning either way, the adventures that they released do contain a few pages detailing the setting in which the adventures take place. Each has at least something special about them that makes each area feel at least a little special.