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Charlaquin's latest activity
Charlaquin
replied to the thread
Critical Role
Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster
.
I’ve been liking the schemer’s table so far. I wish they would get a combat in from time to time, but I understand that isn’t really...
Friday at 7:02 PM
Charlaquin
replied to the thread
Critical Role
Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster
.
Based on this, I definitely don’t think it will have turned around for you. It is very much still an improvisational audio play with...
Friday at 3:39 PM
Charlaquin
reacted to
Clint_L's post
in the thread
Critical Role
Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster
with
Like
.
What I liked about C1-2 (until the last arc) was that they feel like a bunch of nerdy ass voice actors playing Dungeons and Dragons. It...
Friday at 3:36 PM
Charlaquin
replied to the thread
Critical Role
Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster
.
It’s very interesting to me how a lot of the audience seems to have flipped with Campaign 4. You, Clint, and I’m sure plenty of others...
Friday at 2:56 PM
Charlaquin
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Sorry, hadn’t read the whole thread. I think sticking only to Hard encounters would work fine. I would guess in that case you’d find...
Thursday at 5:07 PM
Charlaquin
reacted to
Reynard's post
in the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
with
Like
.
As I asked before, how does limiting it to only Hard encounters affect that number, if at all? Obviously, most people don't run high...
Thursday at 5:03 PM
Charlaquin
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
You probably aren’t going to want to hear this, but… 6-8 Medium or Hard encounters between long rests will achieve the effect your...
Thursday at 4:35 PM
Charlaquin
reacted to
Justice and Rule's post
in the thread
AI/LLMs
DLSS 5 will be the worst thing to EVER happen to video games
with
Like
.
Given that the mean can change, what does that even represent? That's less intent and more of a lack of intent. It represented the...
Wednesday at 11:28 PM
Charlaquin
reacted to
Benjamin Olson's post
in the thread
D&D General
Is It Cake?
with
Haha
.
A cake mimicking a mimic mimicking cake. That's getting pretty meta!
Wednesday at 5:55 AM
Charlaquin
replied to the thread
AI/LLMs
DLSS 5 will be the worst thing to EVER happen to video games
.
I suppose, hypothetically, a person could intend to make a product that is as generic and indistinguishable from other, similar products...
Wednesday at 5:52 AM
Charlaquin
reacted to
bedir than's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
The AI images aren't created by people. Charging me for work that isn't human is a theft as great as those who stole my works to seed...
Wednesday at 5:49 AM
Charlaquin
reacted to
Sacrosanct's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
Not really true. Either way, not the point. The point is that there are tons of high quality professional level stock art options out...
Wednesday at 5:48 AM
Charlaquin
reacted to
Sacrosanct's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Love
.
Absolute nonsense. What do you think us small time publishers did prior to 2023? Not only is there high quality inexpensive stock art...
Wednesday at 5:48 AM
Charlaquin
replied to the thread
AI/LLMs
DLSS 5 will be the worst thing to EVER happen to video games
.
Again, DLSS5 doesn’t have intent, and the artist can’t predict the results. It’s like hitting “randomize” on your character creator and...
Wednesday at 5:34 AM
Charlaquin
reacted to
Justice and Rule's post
in the thread
AI/LLMs
DLSS 5 will be the worst thing to EVER happen to video games
with
Like
.
I find it hard to be an artistic choice when you don't have a clue of what it outputs. I mean, heck, even the courts say no one owns...
Wednesday at 5:30 AM
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