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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D 5E (2014)
Feedback on a Feat for Blind PCs -- Sightless Warrior
.
Physics doesn’t have anything to do with what I’m saying. I don’t care about “emulating disability accurately,” I care about...
May 26, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Feedback on a Feat for Blind PCs -- Sightless Warrior
.
Then why would you give them blindsight?
May 26, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Feedback on a Feat for Blind PCs -- Sightless Warrior
.
Personally, and I know others will feel differently, but making a disability strictly a roleplaying choice with no mechanical impact...
May 25, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Feedback on a Feat for Blind PCs -- Sightless Warrior
.
Call me crazy, but I feel like always-on blindsight defeats the entire purpose of playing a “blind” character. I get wanting a feat or...
May 25, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”
.
The writing is not up to the quality of the previous games, certainly. Also, the reactionary crowd wildly over exaggerated the game’s...
May 25, 2025
Charlaquin
reacted to
plisnithus8's post
in the thread
D&D General
Adventuring Temp Agency
with
Like
.
Hoping to get enough interest for a weekly D&D at work this summer during the lunch hour (plus a little extra as people are able), I...
May 24, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”
.
A lot of games are starting to include them now, which is great!
May 23, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”
.
It has a ton of great accessibility features, for sure, and also hugely customizable difficulty - you can set aspects like enemy...
May 23, 2025
Charlaquin
replied to the thread
D&D General
1s and 20s: D&D's Narrative Mechanics
.
I see what you’re saying, in that groups often run 1s and 20s as causing outcomes beyond mere success and failure, which often involve...
May 23, 2025
Charlaquin
reacted to
zakael19's post
in the thread
D&D General
1s and 20s: D&D's Narrative Mechanics
with
Like
.
I think part of it might be cultural, and part is a desire to highlight unique patterns that the human brain fixes on and gets a...
May 23, 2025
Charlaquin
reacted to
I'm A Banana's post
in the thread
D&D 5E (2014)
Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”
with
Like
.
Eh, there's enough AMAZING games out there that don't get the audience they deserve that I'm skeptical of this statement (Everyone play...
May 23, 2025
Charlaquin
replied to the thread
D&D 5E (2014)
Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”
.
Veilguard doesn’t actually have an arachnophobia mode, because it doesn’t have any spiders in it.
May 23, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Illusion Magic in 2024
.
Well, the problem with passive checks IMO is that they’re named so poorly, everyone assumes they work in a different way than what the...
May 22, 2025
Charlaquin
reacted to
Kobold Stew's post
in the thread
D&D 5E (2024)
Illusion Magic in 2024
with
Like
.
Thanks for the responses! Fair enough, and a roll to see how an NPC reacts is totally fair. Something like this totally works, in that...
May 22, 2025
Charlaquin
reacted to
UngeheuerLich's post
in the thread
D&D 5E (2024)
Illusion Magic in 2024
with
Like
.
I agree. I would just describe it as the arrow passing through. At high range, tmit might not be obvious if it does so beacause of an...
May 22, 2025
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