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Charlaquin's latest activity
Charlaquin
reacted to
Frozen_Heart's post
in the thread
Wizards of the Coast Reveals Revised Eberron Species Details
with
Like
.
The more you look into it, the more you realise that the entire term 'species' is a complete mess. Ring species are especially interesting.
Jul 16, 2025
Charlaquin
replied to the thread
Heroes of the Borderlands Starter Set Price Point Revealed
.
I find handouts and manipulatives useful in moderation, but they can quickly get overwhelming. This set will therefore probably not be...
Jul 16, 2025
Charlaquin
replied to the thread
Wizards of the Coast Reveals Revised Eberron Species Details
.
Nah. Sounding scientific wasn’t the problem with species (which I still dislike as the term to replace race, but it’s no longer a battle...
Jul 16, 2025
Charlaquin
reacted to
Gradine's post
in the thread
Wizards of the Coast Reveals Revised Eberron Species Details
with
Like
.
Even moreso than that, it's utilized for plant life, which is even more dehumanizing.
Jul 16, 2025
Charlaquin
replied to the thread
Wizards of the Coast Reveals Revised Eberron Species Details
.
Well, a lot of humans have some amount of Neanderthal ancestry. Same genus, different species. Probably. Paleo taxonomy is complicated.
Jul 16, 2025
Charlaquin
replied to the thread
Wizards of the Coast Reveals Revised Eberron Species Details
.
It’s a term typically used for (non-human) animals, and so is dehumanizing when applied to human(oid)s
Jul 16, 2025
Charlaquin
reacted to
Seramus's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
It's certainly invisible most of the time, unless you're reporting the impact to the players a lot. I do a fair amount of ToTM, so I...
Jul 16, 2025
Charlaquin
reacted to
Snarf Zagyg's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Fair. I shouldn't say completely useless. Instead, they are greatly diminished in use, and depending on the abstraction used, may either...
Jul 16, 2025
Charlaquin
replied to the thread
D&D General
Weapon Mastery - Yea or Nay?
.
I’m not the one you asked, but I run both TotM and on grid, and I find uses for slow and push in TotM. But I don’t adhere strictly to...
Jul 16, 2025
Charlaquin
replied to the thread
D&D General
Weapon Mastery - Yea or Nay?
.
I feel exactly the same. I’m thinking of introducing a house rule where instead of gaining mastery in specific weapons, you learn...
Jul 16, 2025
Charlaquin
reacted to
Gradine's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I like them, although honestly I find the implementation of them a little too restrictive; I'd prefer them to be a bit more flexible...
Jul 16, 2025
Charlaquin
replied to the thread
Wizards of the Coast Reveals Revised Eberron Species Details
.
Do we really need an umbrella term for mixed-heritage species? Can’t such species just have their own unique names, like Khoravar and...
Jul 16, 2025
Charlaquin
replied to the thread
Wizards of the Coast Reveals Revised Eberron Species Details
.
1d4 long rests is a little weird, I probably would have just gone with one long rest.
Jul 16, 2025
Charlaquin
reacted to
Remathilis's post
in the thread
Eberron: Forge of the Artificer Page Count, Contents Revealed
with
Like
.
If the horror UA at all is still pointing at a Ravenloft book, then I suspect dhampir and reborn to be remade as undead
Jul 16, 2025
Charlaquin
replied to the thread
Wizards of the Coast Reveals Revised Eberron Species Details
.
I for one am glad to see the species formally known as half-elves return under an endonym, with their own distinct set of abilities. The...
Jul 16, 2025
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