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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Haven’t gotten the chance to yet. I’m talking about classic 5e, because that’s what Mearls was talking about in the opening post. I’m...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Low levels did get the most thorough playtesting. 2014 legendary monsters were notoriously undertuned, even by the DMG guidelines.
Oct 9, 2025
Charlaquin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I doubt D&D will want or can move away from the daily attrition model. As it is, it is opt-in as the game will function if the players...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Right, so if your encounters are easier (and therefore take fewer rounds) you can handle more of them. If your encounters are harder...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, levels 1 and 2 each only take half an adventuring day to gain enough XP to level up. By design, because they’re supposed to be...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Not if you’re playing efficiently. One of the design goals back during the D&D Next playtest was for combats to take about 10 minutes on...
Oct 9, 2025
Charlaquin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think more people didn't run the game that way and were perfectly happy or blissfully ignorant of the whole thing: 5E serves two...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, because they didn’t want to do that many encounters. But that is what the system was built around. Well, your group is far more...
Oct 9, 2025
Charlaquin
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's literally all of D&D. The game is designed around attrition-based adventuring.
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
To be fair, the sudden and enormous influx of new players 5e brought to the game would have made it impossible to know what “the vast...
Oct 9, 2025
Charlaquin
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
More to the point, the problem is aimed to solve was PCs going nova and ending a fight before it was a threat. I wanted the battle to...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I mean, that’s subjective, but “I don’t like the way this system is designed to work” is a very different complaint than “this system...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Again, I think a lot of these people actively worked to find ways to read the advice that would support the way they already wanted to...
Oct 8, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Sounds like a lot of fun!
Oct 8, 2025
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