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Charlaquin's latest activity
Charlaquin
replied to the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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RE: Backup characters, Brennan has hinted that resurrection magic probably doesn’t work in this setting, and some of the lore that got...
Oct 10, 2025
Charlaquin
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Maybe I totally misread the conversation. In which case, I apologize. Or maybe my late night crazy made my post make no sense. Hm. Carry...
Oct 10, 2025
Charlaquin
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Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Oct 10, 2025
Charlaquin
reacted to
doctorbadwolf's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
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I mean it’s mostly a Scottish categorization, the term Seelie is more loosely defined outside that context. And personally, I’d rather...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
Thanks! Yeah, that’s the idea. In my mind, fey should really be categorized as lawful in D&D alignment terms, but end up getting viewed...
Oct 10, 2025
Charlaquin
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
with
Like
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That is a pretty cool interpretation -- especially in light of the fact that faerie law must be absolutely bonkers from a mortal...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think if you want to define “quantum ogre” in such a way that random encounter rolls for the definition, it’s no longer a useful term.
Oct 10, 2025
Charlaquin
replied to the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
.
Apparently they rolled stats using 5d6, keep 3.
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It’s definitely not the more likely reading, especially given the confirmation from the devs cited earlier in the thread. But, whatever...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Incorrect, in both versions of 5e.
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No, it takes an hour of combat to ruin a long rest by the 2014 rules. In the 2024 rules, simply rolling initiative is enough to...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Correct. I just use the normal rules for interrupting rests, which in base 5e means, no it won’t be interrupted, and in the 2024 rules...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It’s a 99.95% chance of a random encounter, which yes, the players should take as a guarantee. Like I said, it’s most likely about 5...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I mean… it’s supposed to feel like time is being wasted. The entire point is to provide time pressure, to make the players want to move...
Oct 9, 2025
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