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Charlaquin's latest activity
Charlaquin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wmphaaaia added, because that's the key point here: the Adventure Day is not every day, it's a maximum threshold to guide designing a...
Oct 10, 2025
Charlaquin
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Really its because D&D has to accommodate so many playstyles it cant pick a lane. When it does, things tend to get incendiary one way or...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If you’re doing one-encounter days in a city setting you can just crank the difficulty of that one encounter way up. Alternatively, you...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
Fitting, since they share a root with seemly/unseemly
Oct 10, 2025
Charlaquin
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
with
Like
.
Yeah. The Fey take their "oaths" seriously. Flavorwise these are forces of nature. Nature is "good", but one cant really compare it to...
Oct 10, 2025
Charlaquin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I would go so far as to suggest that stuff like Leomund's Tiny Hut are a direct cause of high Level play breaking down and not being common.
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Leomund’s Tiny Hut is definitely a problem, if your players have access to it and use it for resting in dungeons. I’ve only actually...
Oct 10, 2025
Charlaquin
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think with eight hour long rests and Leomund's hut existing random encounters are a viable deterrent unless the GM constantly...
Oct 10, 2025
Charlaquin
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
These are mutually exclusive things. You cannot have an encounter that is both random and an encounter with the express purpose...
Oct 10, 2025
Charlaquin
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Both Mearls and Crawford have clarified that the first reading is the correct one, multiple times. Yes its not the best rule in a lot...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
I’d say it’s less Blue and Orange Morality, more Blue and Orange legal code.
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Why are random encounters a crutch? They’re a tool the DM is fully intended to have at their disposal. There is absolutely nothing wrong...
Oct 10, 2025
Charlaquin
replied to the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
.
RE: Backup characters, Brennan has hinted that resurrection magic probably doesn’t work in this setting, and some of the lore that got...
Oct 10, 2025
Charlaquin
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Maybe I totally misread the conversation. In which case, I apologize. Or maybe my late night crazy made my post make no sense. Hm. Carry...
Oct 10, 2025
Charlaquin
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Oct 10, 2025
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