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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I’m counting both under the 5e umbrella. My understanding was that TSR editions had no real notion of game balance, at least in the...
Oct 11, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think it’s the second-best balanced edition of D&D. Not a high bar, but it’s something.
Oct 11, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
Oh, the ambiguity of text-based communication! What I was intending to express is that my interpretation of the fickleness and mischief...
Oct 11, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The difference between designing combat to be engaging vs. designing it to be over quickly.
Oct 11, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, that’s what I meant about them changing the XP thresholds from a floor to a ceiling. It makes it look like they shifted the...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think the higher number of weaker encounters may have been a product of the goal to make encounters short. Which was a direct response...
Oct 10, 2025
Charlaquin
reacted to
Sword of Spirit's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
with
Like
.
Our game is 2014, but I have reviewed the 2024 PHB and DMG and selected some things as inspiration for house rules. Mostly individual...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Huh? Four kobolds, 25 XP each, with a x2 multiplier for 3-5 monsters is a total of 200 XP. Four level 2 characters have an XP threshold...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
Yes! Someone gets it!!
Oct 10, 2025
Charlaquin
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
with
Love
.
I think this makes sense for the 5e cosmology as well. Because Humanoids have "souls", it is possible to enter the thoughtstuff of the...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Well yes, but actually no. The 2024 encounter building guidelines specifically advise against encounters with more than two monsters per...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
I like to treat the Feywild as very much like Pangea in the Neolithic Dark Era for Werewolf the Forsaken (shoutout to my nWoDCofD...
Oct 10, 2025
Charlaquin
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
with
Like
.
In Scottish folkbelief, the "unseelie" associate with fiends and undead, whence the Shadowfell court of the Raven Queen has some...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Notably, 5.24’s encounter building guidelines aren’t all that different from 5.14’s. The biggest change is the removal of the XP...
Oct 10, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yep, cause 4e was designed excellently. Just presented in a way that turned a lot of players off.
Oct 10, 2025
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