Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Charlaquin's latest activity
Charlaquin
reacted to
Sacrosanct's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Like many things 3e, it actually started in 2e Combat and Tactics books ;)
Dec 5, 2025
Charlaquin
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Yes, that change happened in 3e. 3e introduced a 5-foot grid as the standard scale for combat, but some dungeon maps still used a...
Dec 5, 2025
Charlaquin
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I have tried to use real world castles in play and they just don't work well for what D&D is trying to do. I don't think realism in...
Dec 5, 2025
Charlaquin
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it...
Dec 5, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Sure. But at that point the “mapping” is just replicating a map you know is accurate. It’s no longer part of the navigation challenge...
Dec 3, 2025
Charlaquin
reacted to
Thomas Shey's post
in the thread
D&D General
Mapping: How Do You Do It?
with
Like
.
Only reason I mentioned it was that at least some of the people who mandate it seem to think it should be done universally.
Dec 3, 2025
Charlaquin
reacted to
Remathilis's post
in the thread
Eberron: Forge of the Artificer - First Impressions
with
Like
.
I have to disagree with your main premise. Eberron didn't need yet another book going over the countries, deities, history and geography...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Emulation doesn’t matter. What matters is whether or not navigating the space is meant to be part of the gameplay challenge. If it is...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
It’s not a universal benefit. It may be beneficial in games where successfuly navigating the space is meant to be part of the challenge...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Of course it corresponds to a character activity. It’s just that any map the character could make is also imaginary and therefore not...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
It definitely is a set of principles that specifically aims to make a dungeon easier to map for the players’ benefit. While it doesn’t...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
No worries! Just curious. Regardless, I think you have some compelling thoughts about dungeon design!
Dec 2, 2025
Charlaquin
reacted to
M_Natas's post
in the thread
D&D General
Mapping: How Do You Do It?
with
Like
.
Sadly not - Life happens and two kids later I struggle to post anything at all on my blog ^^.
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Fantastic blog post! I wholeheartedly agree with the dungeon design principles you laid out there. The choice to use Wave Echo cave as...
Dec 2, 2025
Charlaquin
reacted to
M_Natas's post
in the thread
D&D General
Mapping: How Do You Do It?
with
Love
.
This. My group maps. I as a player do that and as a DM I encourage it. But the "dungeon" needs to be mappable. Like, I started playing...
Dec 2, 2025
Top