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Charlaquin's latest activity
Charlaquin
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
I am not a fan of 2024, but it is literally the first DMG to provide short adventures you can plug in anywhere.
Sunday at 3:17 PM
Charlaquin
reacted to
schneeland's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
Disregarding for a moment that this is a rant, I'd say: yes and no. It's not hard in the sense that DMing is a skill like any other and...
Saturday at 7:43 PM
Charlaquin
replied to the thread
D&D General
A Rant: DMing is not hard.
.
More like adults are less tolerant of the learning process. DMing is a skill, and you can’t pick up any skill and immediately be good at...
Saturday at 7:40 PM
Charlaquin
reacted to
el-remmen's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
I don’t think you are wrong but one big difference between learning when we were 10 and learning when you are an adult, is that back...
Saturday at 7:33 PM
Charlaquin
reacted to
Sacrosanct's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Like many things 3e, it actually started in 2e Combat and Tactics books ;)
Friday at 9:38 PM
Charlaquin
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Yes, that change happened in 3e. 3e introduced a 5-foot grid as the standard scale for combat, but some dungeon maps still used a...
Friday at 8:37 PM
Charlaquin
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I have tried to use real world castles in play and they just don't work well for what D&D is trying to do. I don't think realism in...
Friday at 8:19 PM
Charlaquin
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it...
Friday at 8:04 PM
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Sure. But at that point the “mapping” is just replicating a map you know is accurate. It’s no longer part of the navigation challenge...
Dec 3, 2025
Charlaquin
reacted to
Thomas Shey's post
in the thread
D&D General
Mapping: How Do You Do It?
with
Like
.
Only reason I mentioned it was that at least some of the people who mandate it seem to think it should be done universally.
Dec 3, 2025
Charlaquin
reacted to
Remathilis's post
in the thread
Eberron: Forge of the Artificer - First Impressions
with
Like
.
I have to disagree with your main premise. Eberron didn't need yet another book going over the countries, deities, history and geography...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Emulation doesn’t matter. What matters is whether or not navigating the space is meant to be part of the gameplay challenge. If it is...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
It’s not a universal benefit. It may be beneficial in games where successfuly navigating the space is meant to be part of the challenge...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Of course it corresponds to a character activity. It’s just that any map the character could make is also imaginary and therefore not...
Dec 2, 2025
Charlaquin
replied to the thread
D&D General
Mapping: How Do You Do It?
.
It definitely is a set of principles that specifically aims to make a dungeon easier to map for the players’ benefit. While it doesn’t...
Dec 2, 2025
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