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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D General
Rules that weren't...
.
With my system, each player keeps track of their own initiative. Since action “speeds” determine the die you roll and there are no...
Wednesday at 9:10 PM
Charlaquin
replied to the thread
D&D General
Rules that weren't...
.
You could make it a “turns until I get to act” count instead of a “turn count I act on next round”. I don’t think it would necessarily...
Wednesday at 8:20 PM
Charlaquin
replied to the thread
D&D 5E (2024)
An Optional Counterspell Metagame
.
Don’t threaten me with a good time! I miss interactive metagames…
Wednesday at 6:05 PM
Charlaquin
replied to the thread
D&D General
Rules that weren't...
.
Is it? I haven’t read Daggerheart, but it works well for Dungeon World.
Wednesday at 5:55 PM
Charlaquin
reacted to
Reynard's post
in the thread
D&D General
Rules that weren't...
with
Like
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Essentially the Daggerheart method.
Wednesday at 5:54 PM
Charlaquin
replied to the thread
D&D General
Rules that weren't...
.
I’m a fan of initiative-free combat systems, but this isn’t how I’d prefer to handle it. Rather, I’d say just resolve combat actions the...
Wednesday at 5:35 PM
Charlaquin
replied to the thread
D&D General
Rules that weren't...
.
Yes, very similar! I go to 12 instead of only 10 to line up with weapon dice, and I have spells be based on number of different...
Wednesday at 5:30 PM
Charlaquin
reacted to
Xenolith234's post
in the thread
D&D General
Rules that weren't...
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Like
.
Aha, that actually sounds a little like Angry GM’s recovery time system he came up with a little bit ago: Fixing Initiative Because I...
Wednesday at 5:25 PM
Charlaquin
replied to the thread
D&D General
Rules that weren't...
.
I have, and I have mixed feelings about it. First of all, I strongly prefer @mearls’ Greyhawk Initiative from an old Unearthed Arcana...
Wednesday at 5:20 PM
Charlaquin
reacted to
Remathilis's post
in the thread
D&D General
Rules that weren't...
with
Like
.
I get it. I'm not on a chess timer for turns. But when your turn comes, you get three choices: Act Declare you are waiting to Act...
Wednesday at 5:01 PM
Charlaquin
reacted to
Remathilis's post
in the thread
D&D General
Rules that weren't...
with
Like
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Really, all I did was make the player decide what action they will take on their actual turn rather than a nebulous "I'll declare what...
Wednesday at 3:54 PM
Charlaquin
reacted to
Remathilis's post
in the thread
D&D General
Rules that weren't...
with
Like
.
It effectively made initiative less about acting first and more about getting your ability to act first and then acting whenever you...
Wednesday at 3:53 PM
Charlaquin
reacted to
Remathilis's post
in the thread
D&D General
Rules that weren't...
with
Like
.
No, I want them to be ready on their turn not wake up and decide to do their research then, followed by jumping in when they're good and...
Wednesday at 3:52 PM
Charlaquin
reacted to
Remathilis's post
in the thread
D&D General
Rules that weren't...
with
Like
.
I got real tired of this exchange: Me: Player, it's your turn Player: oh. Uh.... ::Grabs PHB and begins rapidly flipping through...
Wednesday at 3:52 PM
Charlaquin
reacted to
sevenbastard's post
in the thread
D&D General
Rules that weren't...
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Like
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If its not a rules ive always played that way but only going up stairs.
Wednesday at 4:33 AM
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