you don’t see the downside to letting a level 9 fighter put 1 level in wizard and suddenly getting 10 levels’ worth of spellcasting progression? When that’s 90% of the benefit of playing a wizard in the first place? No one would ever have any reason to put more than a single level into wizard...
That’s exactly why you can’t round up. If you have 3 levels in rogue or fighter, that’s evenly divisible by 3, so it doesn’t matter what direction you round. If you have 2 levels, rounding up in Rogue or Fighter would give you a caster level you can’t have yet. If you’ve sunk 4 or 5 levels into...
That’s because 5e tries to sound like it’s written in natural language, but actually uses its language very technically. It’s really hard to tell when a word or phrase is being used in its literal English meaning vs. when it’s being used as a jargon term with a specific game mechanical meaning...
That’s good to know! I don’t actually know what the switch 2’s specs are like (and frankly my tech knowledge is insufficient to understand computer specifications anyway), but “between PS4 and PS5” just sounds like it would have a very difficult time running software the PS5 itself already...
This is possible in the 2024 rules as written , because all of those all half-casters round up when multiclassing now. It isn’t really an “exploit” though, because all of those classes also get spellcasting starting from level 1 in the 2024 rules. That is to say, they round up when...
In 3.5e, spells “upcast” automatically. Your caster level was a factor in the damage calculations, etc. Requiring you to spend a higher level spell slot to get the upscaled effect in 5e was a nerf, explicitly to tone address the “linear fighter, quadratic wizard” problem.
Well the thing is, to use this system you still have to remember whether a given activity would normally require an action or a bonus action. Then you have to remember how many “seconds” that type of action costs in this system. And for attacks, that number changes as you level up, which will...
This looks really clever and elegant on paper, but I suspect it’s going to be way too much for most players to remember in actual play.
My favorite thing about this by far is these stances that allow you to spend movement to gain advantage or impose disadvantage. You could easily use those...
Lesson learned: never mention 4e if you don’t want to drag a thread into edition war territory.
I wish I was joking, but people have such strong emotional investments in their opinions of 4e, be they positive or negative, it’s basically impossible to talk about without starting an argument.