You’re both right. WotC did devise a canonical explanation of the multiverse specifically to incorporate all D&D campaigns, including home games. And, also, the nature of the game is such that canon doesn’t matter worth squat if you don’t want it to.
We also lean pretty pedantic around here. A lot of us are more inclined to argue why a question is wrong than to answer it on its own terms. Almost any time there’s a poll, you can expect someone to object to the framing and/or the available options. Sometimes it’ll be me doing the objecting 😅
Yeah, we’re working from the same data. I just thought 15 sounded like a strange number to default to if you aren’t adjusting it level by level. I’d probably pick 12 if I was going to make it a single number for every level.
Well, on the Magic side of things, zero. D&D crossover cards aren’t considered “universes beyond” because WotC owns the IP, but they are explicitly non-canon, and the Magic creative team has zero intention of bringing D&D into the M:tG canon in the foreseeable future. Incorporating Magic planes...
It’s not impossible, but the public-facing folks from the Magic design team have been pretty explicit about it being a strictly in-universe event, and the stuff that has leaked from it seems extremely Magic-IP-specific. If this UA is MtG crossover related, I think an expansion to Strixhaven is...
Knights of Mystic Fire, you say? That might also explain the strange choice of words for the title of this UA - “mystic” themed subclasses. I think there’s a very good chance you’ve nailed it here.
EDIT: And at least this wiki article specifically calls out these paladins’ ability to strike a...
There’s a Strixhaven set coming up. If these subclasses are for an MtG tie-in (which I’m personally skeptical of, but it’s possible) that seems like a much more intuitive fit to me than “Jace makes Crisis on Infinite Earths happen in Magic.”
I disagree, they’re fine, but the rest of the kit is more interesting.
Why? A specific organization would tie it to one setting. 5e subclasses are generally designed to be setting neutral. Literally any organization that has mages and needs a defense force would work for this.
The church...
Two of its features - warding bond, and the upgrade to warding bond - are specifically about protecting one specific ally. The rest of its features are useful against enemy spellcasters.
I very much doubt it’s literally for a Dragon Age setting, it’s just a well-known point of comparison for a...
It’s not oath of the wizard’s bodyguard, it’s a pretty clearly just as much a mage hunter as it is a mage protector. The theming here seems pretty obvious to me, it’s pretty much a Templar from Dragon Age to a T. The guards at the mage towers who insure the apprentices don’t accidentally harm...