So? If it takes 20 surveys it takes 20 surveys. If it takes 100, it takes 100. It’s not like there’s anything stopping them from giving g it as many passes as they need.
Except, you know, the guy who said “stop doing that and use Unearthed Arcana to advertise our next big book of subclasses...
No, but they do tell the designers, “stop using Unearthed Arcana to test meaningful new rules changes. From now on, it’s just a way to build hype for the next ‘of everything’ book.”
The thing is, all of that could be incorporated into subclasses of a psion class and/or psionic subclasses of...
I agree with your post overall, but we do have some additional context about this now. According to @mearls, the original intent for Unearthed Arcana had been to use it to live-playtest updates to the core package and patch 5e over time, so that a hypothetical future edition change would feel...
Correct; that is what “in ascending order” means. That makes it so weapons can use their damage die for their initiative die, and bigger weapons will be slower on average. The 1-12 scale also allows for some neat tricks like spells rolling 1d4 per required component, or items using 1d6 if...
With my system, each player keeps track of their own initiative. Since action “speeds” determine the die you roll and there are no modifiers to the die roll, a player can simply leave the number they rolled face-up to remind themselves of their initiative count on the next round. Then at the...
You could make it a “turns until I get to act” count instead of a “turn count I act on next round”. I don’t think it would necessarily be broken, it would just be a lot more complex, because everyone has to update their counter every single turn.
I’m a fan of initiative-free combat systems, but this isn’t how I’d prefer to handle it. Rather, I’d say just resolve combat actions the same way you resolve out of combat actions - ask a player what they do. If it can be resolved immediately, resolve it and then move to someone else. If it...
Yes, very similar! I go to 12 instead of only 10 to line up with weapon dice, and I have spells be based on number of different components instead of whether or not you upcast them. But that’s just small details, the fundamental concept is the same. I actually had the idea independently around...
I have, and I have mixed feelings about it. First of all, I strongly prefer @mearls’ Greyhawk Initiative from an old Unearthed Arcana for this than the Speed Factor initiative in the 2014 DMG, and would highly recommend giving it a try if you want a declare-then-act system. A lot of people worry...
I don’t think that’s a general rule, but it does make sense, since functionally half your movement is spent moving you up and the other half is spent moving you forward. I might actually start using that, as well as for slopes of ~45 degrees.