In my discussion of Star*Drive, I touch on what makes it still viable 25 years later. When I get around to running it again, I'm going to focus on the Verge itself and the PCs wandering planet to planet. Star*Drive dabbled in war and exploration, but I think with the existing books just boarding...
It kind of is, but instead of everything dying everything is slowly decaying from infrastructure to institutions. From an interview with Troika!'s creator:
Charles Dunwoody (CD): Troika! has an amazing implied setting where flights through the star-studded home of void beasts can be as...
There are many amazing ones out there, some I have and some I don't. Some might lean heavily into sci-fantasy but have post-apoc vibes also include Cloud Empress, UVG, and of course the classic Mutant: Year Zero is completely post-apocalyptic.
Each listing in the article is a link to that specific print product somewhere online. Noble Knight, other online hobby stores, or a publisher who also sells in hobby stores, etc. This week is unique with some links to Drivethrurpg for POD which this column doesn't cover normally.
Fun fact. In...
Each Alternity title is a link to a copy available on Noble Knight as of the time I wrote the article. Therefore, these listings are print copies of the game if you are looking for them.
Have you gotten to run it or play as a player yet? I used a PDF of the Warden's Guide to start world building a new campaign and it the tables and tools really helped.
All these years writing about RPGs, and I finally get to discuss a GM sash. Cairn is a complete RPG in a box designed for old school gaming with a focus on emergent play. The quirky Weird Heroes of Public Access is back in hardcover. Every GM should have a sash but only Heads of Light...
Image Courtesy of Pixabay
Boot Hill - Wild West Role-Playing Game (Third Edition) is fifty years old counting from the first edition. It evolved from a mostly miniature based combat simulator into a full-fledged RPG with a breadth of adventures, from range wars to ballots boxes, some of which...
Not necessarily new this week, but RPGs I have recently run like Amazing Adventures and Moria or done an in depth deep dive into. Normally, this column does not cover print on demand but this week some of the RPGs are available as POD on DriveThruRPG. There are even a couple of PDF only...
I lean much more toward Liminal Horror and its visceral body horror versus normal people vibe, so I get it. On the other hand, I had a blast using Yog-Sothoth in Amazing Adventures so it may just depend on the type of campaign I'm running.
Call of Cthulhu heads for 1980s Japan while RuneQuest brings new cults for PCs to join and oppose. Dungeons & Dragons gets a floating tavern in the sky. There is also a hex crawl in a bag for any RPG, new dice with an extra d20, and adventures for Tales of the Valiant. The hex theme continues...