One of the rare times Kickstarter really worked out. Yes, the campaign was a headache. But for $139 with shipping, I got eight hardcover books plus the PDFs, two cloth maps, a dice bag, and a funky digital soundtrack. Unlikely to ever see a deal like that again.
I like the early comic vibes, but I'm right there with you otherwise. I prefer Uzis and M-16s to laser guns unless you're running Flash. Or Grand Slam if you've got a laser cannon!
The comic book seemed real enough to my teenage self. Cobra even killed some Joes once. I remember Clutch discovering Cobra had infiltrated Springfield. He freaked out and gave away he knew they were Cobra and so Cobra knew he was a threat. And that one time Hawk had a chance to shoot and kill...
That sucks. Even if you provided incentive to pick a proper code name, sounds like your players wouldn't take anything serious in the game.
I do wish the G.I. Joe RPG had come out when I was in high school. It is about forty years too late at this point for me to GM it.
If I actually played it...
Got it. The original starter set had Chariot of the Gods, which is a particular nasty spaceship-based adventure. Beluga head. Brrr. Unfortunately, all of the original Alien stuff is ridiculously overpriced on the secondary market.
Dolmenwood has finally arrived with OSR rules in a fungus filled forest of faeries and witches. Option filled zines are out for Old-School Essentials and Outcast Silver Raiders. Arkham Horror RPG travels to Kingsport and the Dreamlands. And magical Kitten PCs adventure in a post-apocalyptic...
I don't have the new edition, but is the adventure in the core rulebook a campaign adventure or cinematic? It might be interesting to compare the two if one is campaign focused. Cinematic adventures tend to be highly dangerous and a bit more force focused on an existing story. Campaigns are much...
At the game table, everyone can hear you scream. The Alien RPG is back and evolved, ready to land on your table like a freshly spawned chest burster. Be Like a Crow and Traveller get adventures. Savage Worlds has world and adventure support based on Battlelords of the 23rd Century. Finally, MÖRK...
Vale of the Failed and the Fallen, a Powered by the Apocalypse RPG, is written by Robert Turk of Wicked Clever Books & Games. The player characters are adults who, as children, traveled to a fantasy world and failed to defeat the Great Evil. Their friend died in the battle. Now they have...
I don't have the books, but from what I read, the core book is made for one shots and convention play. That bundle of three books basically turns the system into a full game system with classes, character advancement, and a setting including hexcrawling to go with the light rules.