Recent content by Chris Markham

  1. Chris Markham

    DMs Guild Enticing Establishments (30 town businesses)

    Make your town encounters exciting! Do your players try to speed through town to get to combat? Do they know just what to expect every time they go into a tavern? Cities and towns can offer just as much adventure as some musty old tomb or lost temple! While many DMs are ready for PCs who...
  2. Chris Markham

    D&D 5E Unseen Servant, fun with

    Folks are forgetting the obvious use of this as an engine for just about any device needing one. So many possibilities there. DaVinci type war machines come to mind.
  3. Chris Markham

    Rope Trick vs. Leomund's Tiny Hut and better.

    Have a big nasty creature track the characters by scent before they entered. Confused, but at the end of the trail, he goes to sleep....right under where they pulled the rope up. Ought to be a tense moment as they all wake and then try to climb down quietly, trying not to wake the slumbering...
  4. Chris Markham

    What can you do in an Otiluke's Resilient Sphere?

    Get the Assume Supernatural Ability feat...cast Polymorph, into something (like a Medusa) with a supernatural gaze attack, while in the Sphere.
  5. Chris Markham

    Most memorable moment in D&D

    Sometimes, just a routine town visit can be fun. At this point, my character was a high level Cleric/Mage (and a rather infamous pirate, but known to be generous to my crew). Another player, was a high level Red Wizard of Thay. We went into this tobacco shop, and and the owner recognized me...
  6. Chris Markham

    Most memorable moment in D&D

    Our party encountered a dragon. We're usually ones to TALK to an intelligent foe before we proceed to murdering them, and the dragon was willing to talk too. Turns out, he had grown too large for his lair (and was fairly aging). But, our DM didn't want to give us a dragon hoard if we fought it...
  7. Chris Markham

    D&D 3E/3.5 [3.5] excellent monk/sorcerer option!

    Another fun tip, pick the Ascetic Mage feat for your Sorcerer/Monk. Your WIS bonus to AC now switches to a CHA bonus to AC. Your levels stack for determining your natural monk AC. And, you can choose to add a plus to hit and damage to your hand to hand attacks (for 1 round), by spending a spell...
  8. Chris Markham

    D&D 3E/3.5 [3.5] excellent monk/sorcerer option!

    If you think Enlarge is a too powerful 1st level spell, how about Alter Self (2nd level spell)? With it, you can be Large sized (Minotaur), breathe underwater (Sahaugin), fly (Gargoyle), or melee fight even better (Troglodyte). Or even a nice mix of land fighting, AC, and underwater ability...
  9. Chris Markham

    D&D 3E/3.5 [3.5] excellent monk/sorcerer option!

    Well, a Sorcerer Monk could also deliver touch spells along with a physical attack. Such as Chill Touch, Vampiric Touch, Shocking Grasp, etc. Also, could use Alter Self to be a Minotaur (large sized) also....for fun. (not to mention a lot of buffs, some of which last for HOURS per level)...
  10. Chris Markham

    good Alter Self forms

    Gargoyle is humanoid and gives flight, along with a decent AC bonus Why does everyone forget the Gargoyle? Sahaugin is better than Locathah for aquatic, and gives natural attack options. You can even be large sized, as a Minotaur, with all that goes with the size increase (and the Tracking...
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