a supersonic monk, the Tank, the instant kill rogue assassin... isnt that called DnD? But as I said above, the reason Str is 6 and Char is 10 is because it will be more fun to role play.
Tabaxi have a climb speed and thus any other factor that increases speed increases all speeds including climbing. Monk movement, Feline Agliity, spells, etc. Dex started 16 then +2. Also Tabaxi has so much movement if needed that standing and losing 1/2 speed is not a concern....
Still, if monk dashes and Feline Agility them movement speed is 160 so that makes 32 foot jump.... which is good enough....
Thanks for the calc. I'll run it past the DM.
Low strength was my call. Rather have the higher Char to role play. It was just that the Str check for jumping sucks. I'll live with it... just have to fall into pits... then climb out till I can run along walls.
That is my... issue with the Jump mechanics.
With just the movement, and no dash or additional actions, reactions or bonus actions.
A fighter in full Plate with a strength of 20 can jump 20 feet with his 10 foot runup. for his full movement of 30.
A monk in a robe, with a strength of 6 dex of...
I have a Tabaxi Monk Level 2 with a Strength of 6.
Base Movement Speed is (30' base + 10' monk) * 2 Feline Agility * 2 dash = 160' movement. Given that the monk could use the Step of the wind as a bonus movement ... and so on.... for a full turn of nothing but movement .... (there are various...