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CleverNickName's latest activity
CleverNickName
reacted to
TheHand's post
in the thread
Does Your Game Have Random Encounters?
with
Like
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I voted “yes, but rarely…” and it largely depends on the style of game I’m running and the group I’m running it for. I have one group...
Sep 7, 2025
CleverNickName
replied to the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
.
You won't get an argument from me. (My players, on the other hand...)
Sep 6, 2025
CleverNickName
reacted to
Cadence's post
in the thread
Does Your Game Have Random Encounters?
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Like
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Sometimes I have things mapped out pretty well and in those cases it is mostly scripted. Recently I've been running some GG remastered...
Sep 6, 2025
CleverNickName
replied to the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
.
Probably, but getting my group to use Foundry is a challenge in and of itself.
Sep 6, 2025
CleverNickName
replied to the thread
Does Your Game Have Random Encounters?
.
Awesome, @Reynard. I was hoping to hear from some non-D&D gamers on this poll.
Sep 6, 2025
CleverNickName
reacted to
Reynard's post
in the thread
Does Your Game Have Random Encounters?
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Like
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Huh. I am not sure how to answer this question for when I run Shadowdark. usually, I use the old "roll up the dungeon" method where I...
Sep 6, 2025
CleverNickName
replied to the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
.
This is certainly true for me. I own tons of games, but I only get to play the ones with VTT support. Sometimes I can fake indie game...
Sep 6, 2025
CleverNickName
reacted to
payn's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
That was a hard vote... I went with not really maybe once or twice an adventure. Typically, Id only use random generation for overland...
Sep 6, 2025
CleverNickName
reacted to
haakon1's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
Once for an expedition to the Underdark, I created 12 encounters - scripted in the sense of fully stat’d (3.5e, so not so easy to wing...
Sep 6, 2025
CleverNickName
reacted to
zarionofarabel's post
in the thread
Does Your Game Have Random Encounters?
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Like
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I decide, on purpose, what the opposition would be based on the momentum of the narrative, but it is not decided until a moment before...
Sep 6, 2025
CleverNickName
reacted to
UngainlyTitan's post
in the thread
Does Your Game Have Random Encounters?
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Like
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Not any of the called out but while I occasionally use random encounter table, I mostly play using VTT and I sometimes use Quantum...
Sep 6, 2025
CleverNickName
reacted to
overgeeked's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
The poll and question seems to be asking two unconnected questions. Scripted assumes both tightly balanced and predetermined vs...
Sep 6, 2025
CleverNickName
replied to the thread
Does Your Game Have Random Encounters?
.
That wasn't my intent. I believe that random encounter lists can (and maybe should) be carefully curated and balanced by the DM to match...
Sep 6, 2025
CleverNickName
replied to the thread
Does Your Game Have Random Encounters?
.
I mean, I get that. I'm just trying to imagine what that looks like at the table.
Sep 6, 2025
CleverNickName
replied to the thread
Does Your Game Have Random Encounters?
.
@Cadence @BigJackBrass I'm bummed that I messed that option up, because it was the one I was most interested in hearing feedback from...
Sep 6, 2025
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