All class groups should have some sort of magic- non-true magic users are more like tricks which have different mechanics to magic users. If bards and rogue can have spell effect then there is plenty of general fantasy reasons for warriors to have spell-like effect. Bards should have only have...
Devastators, Numb-nuts, Dice-rollers
Prologue.
The game also known as D&D13 and Hackhackmaster. What hackmaster should have been but wasnft.
Dice- great huh
You will soon get sick of the dice-rolling. That will give knock off edge of your mentality so you can be numb-nut with little...
So you didn't do limited communications with your commander so he can give orders out of speaking distance, no stealth, no teamwork training. You didn't know how to keep your head down- how did you live until now- was it luck?
Adventurer fighters have to be roguish- a balance of skills like...
Everyone knows they are in 3 foot square of which they occupy 2 foot square. Have their odds of being targetted improved or stayed the same from directly looking at them?
The rules shouldn't what's realistic/common-sense since the rest of the game isn't such as combat round- its a total fantasy game. Doing so slows it down.
Isn't these stealth common sense rules too simulationist for a game that isn't simulationist? DnD Next does not have a sense of front, back and sides for players and monsters does it so why are the rules saying decide yourself what is sensible?