Hello everyone!
For the past several weeks I've been working hard on creating a list of statblocks for the various angelic enemies that appear throughout the Bayonetta series. This is just a little project of mine to celebrate the fact that Bayonetta was re-released on the PC.
I'm currently...
Hello all!
So I really like the idea of the Clockwork Mage (https://www.reddit.com/r/UnearthedArcana/comments/4j1lmj/clockwork_mage_cr9/?st=IZYJOZB6&sh=278d80a2), but I'm wondering if the concept can be taken further.
For example, the current version of the Clockwork Mage is CR9, which is...
Hey all!
If anyone here at ENWorld is a fan of Monster Musume, and is interested in the possibility of roleplay, I've recently discovered a site that's been getting started that might be just for you!
Head on down to http://everydaylifewithmonsters.com/, create an account, and introduce...
Here's a new Paraelemental for all of you to take a gander at! This time, we're combining air and earth to create: The Sand Paraelemental!
"The combined power of air and earth create Sand Elementals. These beings can crush other creatures in tombs of sand, or tear them apart with rough sand...
Hey everyone! I've made a second version of the Ooze Paraelemental stat block. I made some stat adjustments, and gave him a ranged attack. If anyone has any feedback at all, feel free to comment on it.
So how does the lifeboat work, now that the WotC forum has finally gone kaputski? Who would be responsible for moving all the collected threads to the right places in THIS forum? Does it have to be moved by its original owner?
No need actually. If you look at the lifeboat thread now, I've figured out how to do it. I successfully ported the thread by cutting it up into multiple posts, so there you have it. :D
Originally posted by Yunru:
Top 100 tentacle hentais? :PBut seriously, good job.
Originally posted by mellored:
I suggest putting spells into sblocks
like so...
{sblock=non-somatic spells}
Vicious Mockery [Enchantment] (V) (Bard)
{/sblock}
Except replace { with [
and you get..
...
Originally posted by Leugren:
Spells By Saving Throw Type
The following spells all involve saving throws of one type or another. Note that some spells may involve multiple different types of saving throws, in which case they will appear multiple times in the list.
Spells By Saving Throw Type...
Originally posted by Leugren:
Spells That Partially Rely on a Character's Spellcasting Attribute
The following spells are limited in some way by the caster's spellcasting attribute for the class in question, but can still be useful even if you lack a high spellcasting attribute. They include...
Originally posted by Leugren:
Spells That Do Not Rely on a Character's Spellcasting Attribute
The following spells are useful for characters who do not have a high spellcasting attribute for the class in question. They are listed by class:
Spells with No Attribute Dependency...
Originally posted by Leugren:
Non-Instantaneous Spells That Don't Require Concentration to Maintain
Many of these spells can be construed as buffs or debuffs which bypass the usual Concentration requirement. I have broken them out by class.
Non-Instantaneous Spells That Do No Require...