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Initiative (1d10+1=6)
No Int roll required, he sees through his own illusion.
Aym intends to advance as fast as he can while concentrating towards the bandit leader. I'll give details when his turn comes up, but I doubt he'll move more than 30'. He'll keep the illusionary mist centered on...
Wow, okay I forgot to say the name of the spell. It is Silent Image. Everyone should make an Int check to figure out it is an illusion, since they have been told that it is one. Maybe they should get a bonus to figure that out. If they do, then they see through the illusion with no...
1d20+1=7 Wis Check.
Seeing the way things are going, Aym decides against moving any further from the party. Instead he and waves his hands in the air, saying something that sounds like "Zitugat Zimmarum".
A gentle mist rises up from the ground, solidifying into a cloud of fog-like nature...
Initiative Roll (1d10+1=7)
Aym looks to see if there is any cover, possibly a route to any archers using the wagons. As he does so he takes out his wavy-edged sword. The elves and half-elf are ahead of him by a few strides, and he sees the male elf take out his bow.
Aym the Wayfarer
Aym the Wayfarer
N human Assassin 1/Illusionist 1/Monk 1
Str 18 (+3)
Int 17 Prime (+2)
Wis 9 (+0)
Dex 13 Prime(+1)
Con 13 Prime(+1)
Cha 13 (+1)
Hit Points 1d12 (13)
BtH: +0 Melee +3 Ranged +1
Encumberance: TBD (has EV of 15)
Racial Abilities...
That means a lot of XP to earn! Oh, well.
I've read some of the stuff. IIRC Lian is from the Dying Earth series, which is what GG used when coming up with the DND magic rules. I always liked that character, although a minor character, he always stuck in my mind. If you watch the TV series...
Aym the Wanderer
N human Assassin 1/Illusionist 1/Monk 1
Str 18 (+3)
Int 17 Prime (+2)
Wis 9 (+0)
Dex 13 Prime(+1)
Con 13 Prime(+1)
Cha 13 (+1)
Hit Points 1d12 (13)
BtH: +0 Melee +3 Ranged +1
Encumberance: TBD (has EV of 15)
Racial Abilities: Choose a third Prime...
I sent you my scores Skylark but figured I might as well post what they are and what I would like to play here too.
CG human Assassin/Monk/Wizard or Illusionist
Str 18 (+3) :D
Int 17 (+2) [Prime] :D
Wis 11(+0)
Dex 12 (+0) [Prime] I do wish this was highter, but oh well :eek:
Con 13 (+1)...
Hi. This looks cool. I'd like to jump in and say that a human Fighter/Wizard/Cleric sounds cool, or a Monk/Wizard/Cleric. I'm familiar with C&C already, so I just have questions about how you handle multiclassing, since it has not been handled in the players handbook, and the keepers guide is...