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Corinnguard's latest activity
C
Corinnguard
reacted to
Neonchameleon's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
To me this seems to exemplify the false assertion that all RPGs are designed with the same intent and all players want the same thing...
Sep 30, 2025
C
Corinnguard
replied to the thread
What is your favourite part of TTRPGing?
.
Reading some of the player-facing material (species, classes, etc.) in order to come up with a character concept for your character...
Sep 30, 2025
C
Corinnguard
reacted to
Imhotepthewise's post
in the thread
What is your favourite part of TTRPGing?
with
Haha
.
Crush PCs, see them driven before you, and witness the shredding of the character sheets. Oh, and TTRPGs are great fun.
Sep 30, 2025
C
Corinnguard
replied to the thread
Will the complexity pendulum swing back?
.
Whereas Level Up's crunch deals with the three pillars of gameplay (combat, exploration, and social interaction) and a more extensive...
Sep 30, 2025
C
Corinnguard
reacted to
Minigiant's post
in the thread
D&D General
Wild Shape: Inefficient or Useless?
with
Like
.
LaserLlama's is close to what I'd like.. Wildshape as an exploration ability, Combat power or Social power via subclasses. I just...
Sep 29, 2025
C
Corinnguard
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
This is a good point. I do liked the definition of "crunchy" to be mainly about the number of rules subsystems involved, while...
Sep 29, 2025
C
Corinnguard
reacted to
Agamon's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
True. I guess there are different types of complexity: level of math vs lists of abilities to choose from, frex. Automation helps for...
Sep 29, 2025
C
Corinnguard
replied to the thread
Will the complexity pendulum swing back?
.
The official Google definition for Crunch in an RPG: In the context of role-playing games (RPGs), "crunch" refers to the mechanics and...
Sep 29, 2025
C
Corinnguard
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I think this is a feature. People that want complexity don't necessarily want the game to grind to a stop in the wake of that complexity.
Sep 29, 2025
C
Corinnguard
reacted to
TwoSix's post
in the thread
D&D General
Wild Shape: Inefficient or Useless?
with
Like
.
Some of their other classes do as well; the Alternate Rogue and the Shaman both have limited versions of wildshape.
Sep 29, 2025
C
Corinnguard
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
Are you sure that isn't a function of your players not bothering to learn their abilities?
Sep 29, 2025
C
Corinnguard
reacted to
Epic Meepo's post
in the thread
DMs Guild
[Design Notes] Forgotten Realms Travel Guide: Faerûn, Kara-Tur, and Zakhara
with
Like
.
A few years ago, I started prep work on a long-term project in my spare time: I wanted to gather information from across my library of...
Sep 29, 2025
C
Corinnguard
replied to the thread
D&D General
Wild Shape: Inefficient or Useless?
.
Laser Llama and PF1 (Paizo and Legendary Games) both have the Shifter class, a more martial wildshaping class. Laser Llama's take on the...
Sep 29, 2025
C
Corinnguard
reacted to
DragonLancer's post
in the thread
D&D General
Wild Shape: Inefficient or Useless?
with
Like
.
In one of the two 2024 campaigns I am running, I have a player with a (at present) 8th level Druid. Other than once a twice when it was...
Sep 29, 2025
C
Corinnguard
replied to the thread
D&D General
Wild Shape: Inefficient or Useless?
.
There ought to be Druid subclasses for 5e that focus on those two monster types. PF1 had the Treesinger Druid (which covered the Plant...
Sep 28, 2025
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