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Corinnguard's latest activity
C
Corinnguard
replied to the thread
D&D General
The 5e Ninja, would it be a class or a subclass?
.
Ryoko's Guide to the Yokai Realms had the Shinobi as an archetype of the Wizard. Its' subclass features dealt with darkness-related...
Saturday at 2:21 AM
C
Corinnguard
reacted to
Steampunkette's post
in the thread
D&D General
The 5e Ninja, would it be a class or a subclass?
with
Like
.
Fun note: That's because of traditional japanese theatre! In traditional japanese theatre you had actors wearing costumes performing on...
Friday at 4:05 PM
C
Corinnguard
replied to the thread
D&D General
The 5e Ninja, would it be a class or a subclass?
.
Or in the case of the Shinobi from the Naruto anime, a special forces-like uniform.
Friday at 3:19 PM
C
Corinnguard
posted the thread
D&D General
The 5e Ninja, would it be a class or a subclass?
in
*Dungeons & Dragons
.
Back in 3e, Complete Adventurer had a 20-level Ninja class. If WoTC brought the Ninja class into 5e (for a possible 5e Kara-Tur setting...
Friday at 3:01 PM
C
Corinnguard
reacted to
Stalker0's post
in the thread
D&D General
Design issues with 5e
with
Like
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In reading over the entire thread, so far it seems the most common answer is the skills system. I agree with that, so if we are looking...
Mar 12, 2026
C
Corinnguard
reacted to
mamba's post
in the thread
D&D General
Design issues with 5e
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if anything that is WotC’s advantage over other games, part of the network effect
Mar 11, 2026
C
Corinnguard
reacted to
DEFCON 1's post
in the thread
D&D General
Design issues with 5e
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Like
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Yeah, and that's their problem, not WotC's. WotC can stay with updating 5E or create a 6E or do whatever they decide to do over the next...
Mar 11, 2026
C
Corinnguard
reacted to
mamba's post
in the thread
D&D General
Design issues with 5e
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Like
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I have no idea how many people stopped playing, all I know is that so far they managed to attract new players fast enough to grow sales...
Mar 11, 2026
C
Corinnguard
replied to the thread
D&D General
Design issues with 5e
.
Game Inertia. If you have played D&D for a long time, it may not be easy to simply stop playing it and move on to a different game...
Mar 11, 2026
C
Corinnguard
reacted to
DEFCON 1's post
in the thread
D&D General
Design issues with 5e
with
Like
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Except they won't really lose that many. Because as we have seen for decades, so many people stick with D&D regardless of how the game...
Mar 11, 2026
C
Corinnguard
reacted to
Andvari's post
in the thread
Dragonlance
Does draconian "Death Throws" ability affect other draconians?
with
Like
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If you've ever played SSI's Krynn series of CRPGs (using AD&D rules), you know how delicious chain-exploding Draconians can be.
Mar 11, 2026
C
Corinnguard
replied to the thread
D&D General
Design issues with 5e
.
All of the following base class features for the 5e Fighter (Fighting Style, Second Wind, Action Surge, Extra Attack, and Indomitable)...
Mar 11, 2026
C
Corinnguard
replied to the thread
D&D General
Design issues with 5e
.
What would also help is having mechanical class features that deal with exploration and social interaction and have them designed around...
Mar 11, 2026
C
Corinnguard
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
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Like
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As a design change at the real root level, make combat considerably more risky so as to encourage non-combat or very one-sided-combat...
Mar 11, 2026
C
Corinnguard
reacted to
tetrasodium's post
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D&D General
Design issues with 5e
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4e had bounded accuracy but the 5e bounded accuracy is broken by design. Monsters are bounded but PCs are expected to exceed the math...
Mar 11, 2026
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