Recent content by Corone

  1. Corone

    Triangle Agency Review

    This is another tabletop role-playing game I picked up at Gen Con this year, mainly so I could read it to answer the questions we were getting on the Modiphius stand. While Modiphius does distribute the game, it’s been created by Haunted Table, a new company made up of professional GMs. The game...
  2. Corone

    White Dwarf Reflections #32

    It’s finally happened! On the 5th anniversary of the magazine, first released in August 1977, White Dwarf goes monthly! Now at least I can write “this month” as well as “this issue”. It’s a great step forward and marks the last step for the magazine to be a full pro-zine, also establishing it...
  3. Corone

    Once Upon a F&%$ing Time Review

    This tabletop role-playing game is one of the gems I picked up at Gen Con this year, from Eerie Games. I’m not familiar with their other products, but this was pointed out by a friend of mine so I checked it out and quickly found myself buying a copy, as well as a tarot deck as they have a...
  4. Corone

    White Dwarf Reflections #31

    Its White Dwarf’s 5th birthday! So, as is traditional they include a feedback coupon this issue for readers to air their thoughts. They will actually be adding one every issue now, basically offering an option to give each article a mark out of ten. As well as breaking open a few cases of ale...
  5. Corone

    White Dwarf Reflections #30

    In this issue, Ian Livingstone discusses a new Dungeons and Dragons computer game (cartridge) released for the Atari 2600, the elite gaming console of the early 80s. There is also a mention of a new AD&D colouring book. These days we have an array of plush beholders, Lego mimics and D&D...
  6. Corone

    White Dwarf Reflections #29

    Put simply it is a name designed to cover both fantasy and science fiction. White Dwarf being the name of a type of star and the fantasy character who appears on the contents page. He also mentions that he asked readers about RPG themes they would like to see in the future, but had a...
  7. Corone

    White Dwarf Reflections #28

    Ian Livingstone does a very short editorial asking what genres might be covered in the future of gaming, although he doesn’t get much of an answer. On the Cover A group of soldiers put up a mostly valiant fight against a group of huge robot warriors. Most of the robots seem to be taking severe...
  8. Corone

    Citing the Deep Magic: An Interview with Lew Pulsipher

    Now that our look at White Dwarf has reached the issues where it is firmly established, I caught up with Lew Pulsipher, game designer and EN World columnist, who was one of the first writers for the nascent magazine. Andrew Peregrine (AP): So I suppose the first question should be, how did...
  9. Corone

    White Dwarf Reflections #27

    They have also had a good response for more articles and expect to go monthly next year (1982). Games Day 81 was also a lot of fun and continues to grow, as does the new store in Birmingham. On the Cover A group of soldiers take defensive positions around the landing ramp of their spacecraft...
  10. Corone

    Common Pitfalls in Game Design

    I don’t generally reply as I’ve already said my piece. I can’t really see anything in your response that needs a reply anyway. You didn’t like it, fine, move on. The point of many of these is for other people to add their thoughts and discuss, not a long argument of whether I’m right or wrong.
  11. Corone

    White Dwarf Reflections #26

    Ian Livingstone reports that readers very much want a monthly magazine, but in return he needs more articles and material to support doubling the release rate! I would have certainly answered that call had I not been 11 and still learning the rules to AD&D. On the Cover A dragon menaces an...
  12. Corone

    Common Pitfalls in Game Design

    Picture courtesy of Pixabay. To help you on your games design journey, here are the common pitfalls in the journey you might like to be aware of. I have fallen for all of these in some way at some point. These are specific design choices or approaches that often lead to challenges or suboptimal...
  13. Corone

    White Dwarf Reflections #25

    This issue is something of a nostalgia moment for me as I think this is the issue that was out when I first played Advanced Dungeons and Dragons. It was at school and I was 11 at the time, and asked some friends what they were talking about while lining up for chemistry class. A friend made me a...
  14. Corone

    White Dwarf Reflections #24

    I’ve also noticed as I read these magazines that while the page count hasn’t changed for a while, I think the word count very much has. Each magazine takes a little longer for me to read now, and there are many articles in much smaller type. In some cases a bit tricky for me to read! But back...
  15. Corone

    Phases of Growth in Game Design

    Picture courtesy of Pixabay. I mention these trends not to mock them; they are often viable and worthwhile ideas or a phase we all go through in learning. But if these seem familiar you may want to take a step back and have another think. Fantasy Heartbreaker This is often a starting point for...
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