Recent content by Count_Zero

  1. Count_Zero

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    Pretty much same here - or at least if there's any significant shifts between the old and new version. For example, I haven't picked up the new edition of The One Ring, because it's not clear if it's actually that different than the Cubicle 7 version I already have.
  2. Count_Zero

    D&D General No One Reads Conan Now -- So What Are They Reading?

    I don't have hard sales numbers (I don't work in the TTRPG industry), but it is an assessment on what I see in discourse, in terms of new titles on DriveThru and Itch - and while the root games of those (like Blades in the Dark) are about 5 years old, there are newer games Powered by Borg (for...
  3. Count_Zero

    D&D General No One Reads Conan Now -- So What Are They Reading?

    It can be, but there are other less restrictively licensed systems. Heck, Powered by the Apocalypse has the same license as Forged in the Dark, and Forged in the Dark probably has more active development than its parent system. (Also, I remember seeing lots of Third parties writing stuff for...
  4. Count_Zero

    D&D General No One Reads Conan Now -- So What Are They Reading?

    For the record, I'm basing my claim in terms of what I'm seeing in terms of other development work - not just in terms of relevant play, but also looking at (for example), when Zine Quest comes around, what are people doing game material for? What am I seeing getting additional play material on...
  5. Count_Zero

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Well, not totally - of the Big 3 general RPG rules system structures right now, the two outside of D&D are *Borg (which it's explicitly textual to the setting that everything is ultimately futile - there's no way to stop the end of the world and preventing your characters from coming a messy and...
  6. Count_Zero

    D&D (2024) "Conversion" of Old Monsters to New Standards

    I'd find this very useful, since I'm running Dragonlance, and having some help in adapting the various Draconians over would be helpful.
  7. Count_Zero

    What Video Game RPG System Do You Want to See Adapted to Tabletop

    Disgaea: I want a counter(*5), plus having it be simple mechanically to stack 5 characters on top of each other, so the last one can hurl a slacker penguin that punctuates all its sentences with "Dood" at an opponent, at which point the penguin will explode. (The penguin will get better.)
  8. Count_Zero

    When did the "C" drop from CRPGs and when did "TT"RPG spring up?

    Agreed (not to mention a lot of Japanese RPGs started on computers - heck, everything made by Falcom (Ys, Legend of Heroes, Xanadu, etc.) was developed for computers first, and for the longest time the console versions of those were ported by different people.
  9. Count_Zero

    Should Wizardry Require Player Intelligence?

    Agreed, at least with Netrunners/Deckers/Hackers, the GM can arrange things so the rest of the party is doing something while the Decker is also doing their thing. Decker has the objectives to put a loop on the security camera and get to the controls for the computerized lock for a door they...
  10. Count_Zero

    Should Wizardry Require Player Intelligence?

    Oh, players can find ways to entertain themselves when it's not their turn. Normally they're paying attention to what the active player is doing and planning their next action. That's ideally what they should be doing - keeping the flow of the game going. On the other side of things, they can...
  11. Count_Zero

    Should Wizardry Require Player Intelligence?

    The thing is, what you want to have happen in play, in the situation where the player is casting the spell (for this example, in combat), is for the GM to come to the player, ask them what their action is, the player responds, and then we quickly resolve. Even in Deadlands, with the Huckster's...
  12. Count_Zero

    Should Wizardry Require Player Intelligence?

    Alien Isolation is a video game you're playing by yourself, a single player, not a game you're playing collaboratively around a table with other people. If you require a player whose character is casting a spell to have to solve a puzzle during a journaling game, that's one thing, but a group...
  13. Count_Zero

    Effects of tariffs on game sales (e.g. US/Canada shipments) (No Politics!)

    It's a blanket 25% tariff on everything except oil and gas, which has a 10% tariff.
  14. Count_Zero

    Should Wizardry Require Player Intelligence?

    I was thinking more in terms of "Oh, to cast a spell you have to solve this puzzle otherwise you can't cast it, or it takes longer based on how long it takes to solve the puzzle." That's a crappy thing to do at the game table.
  15. Count_Zero

    Should Wizardry Require Player Intelligence?

    Short answer - no, it slows down the game.
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