This is something I've been meaning to try in my own game but haven't had a chance to as yet; how about taking a page from the old NeverwinterNights game? If I remember correct it had the standard spells DCs, but it also included later on via expasions a +1 to spells DC based on every 5 ranks...
Maybe so, but it has been done. Case in point: Monte Cooks Ranger when compared to the 3e Ranger. I'm hard-pressed to find anyone who's said that his Ranger is inferior to WoTCs 3e, 3.5 & Complete Warrior versions (in fact it's been pretty unanimous that his Ranger is superior to all the 3e WoTC...
While that sounds reasonable, I'm a little leery of having a 1st level spell be just as powerful as a 9th level spell though (or a 9th level spell being weakened, depending on how you look at it). This also removes certain feat(s) from the equation, don't it; specifically Heighten Spell?
Everyone is so worried about 4e SL not having a Druid class. If that's the case why not simply make the class? I've heard off & on that WoTC is eventually gonna come out with another book just with new classes, some that are missing from the 4e PHB (like the Bard, Monk & Druid) but others...
Can I join? Anyway, my issue with spellcasters under 3e was/is that spell strength is based too much on the modifiers instead of the caster (DC = 10 + spell level + appropriate modifiers + misc modifiers). If you wanted to play a subtle spellcastrer (one who defeats foes through spells like Ray...
Just caught wind of this thanx to Scarn.com. Anyway, one of the things I always felt led to SLCSs' demise (besides the 3.5 switch & the destroyed continuity after same) was that it went to other parts of the world instead of expanding on Ghelspad proper. So there's no mistake, here's what I'd...