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CreamCloud0's latest activity
CreamCloud0
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Or, as an alternative, give the fighter more options in combat. Instead of Attack, Attack, Attack, why not give the fighter... special...
Monday at 11:53 AM
CreamCloud0
replied to the thread
D&D General
Charisma Checks gone Horribly Wrong - Can you Relate?
.
i'd rather rely on social skill checks with a chance of players zero effort roll-playing than straight up ignore what characters are...
Monday at 11:50 AM
CreamCloud0
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To be fair, a better magic item would be you could add 2d6 fire to your damage with any weapon as a bonus action for, say, a minute...
Monday at 11:43 AM
CreamCloud0
replied to the thread
D&D General
Weapons should break left and right
.
you'll be forcing the martials into situations with more options, but ultimately most/all of those options are going to be less fun and...
Monday at 11:37 AM
CreamCloud0
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can...
Monday at 11:28 AM
CreamCloud0
reacted to
Flying Toaster's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If I am playing a spellcaster or martial artist, spell slots and ki points represent daily powers my character can use. Keeping track...
Monday at 11:24 AM
CreamCloud0
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
managing my gear HP is as fun as filling out tax returns for the dragon hoard we pillaged last week.
Monday at 8:57 AM
CreamCloud0
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To repeat myself a little, the problem is that players who want to put increased amount of thought into playing a fighter already have...
Monday at 8:56 AM
CreamCloud0
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I can appreciate the thought, but I'd rather see the fighter have inherent abilities beyond "I hit him with my sword" to mix things up...
Monday at 8:54 AM
CreamCloud0
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How exactly is this a good design goal? You're making them weaker AND you're making them more complicated in play. When one of the...
Monday at 8:54 AM
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Because that's how the words read to me. Things like... It seemed quite clear to me that this proposal was "This is what D&D should...
Monday at 8:52 AM
CreamCloud0
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Turns out other people like the basic kernel of your idea for other reasons.
Monday at 8:51 AM
CreamCloud0
reacted to
loverdrive's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I probably made a mistake of presuming that weapons are actually different, gameplay-wise and aren't just different damage dice. The...
Monday at 8:40 AM
CreamCloud0
reacted to
Jacob Lewis's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I'm just waiting for the flood of players to rush in here with a deep sigh of relief, finally able to say how much they've wished that...
Monday at 8:39 AM
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think everyone who played any vudeo game with breakable weapons disagrees. There is nothing about dnd and fantasy that is evoked by...
Monday at 1:19 AM
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