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CreamCloud0's latest activity
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, yeah, some people understood the assignment, but I think a lot more didn’t, and moreover they refused to accept it when it was...
Oct 9, 2025
CreamCloud0
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 9, 2025
CreamCloud0
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So the argument is, because the party will approach the BBEG with all abilities ready (e.g. fully rested) they need to be differently...
Oct 9, 2025
CreamCloud0
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep. Despite the DMG saying exactly that, people have been denying it for a decade.
Oct 9, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 9, 2025
CreamCloud0
reacted to
TiQuinn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It’s almost as if stating one’s assumptions when designing a system could actually help GMs running that system! Crazy!
Oct 9, 2025
CreamCloud0
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Oct 9, 2025
CreamCloud0
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It would be simple to do so. Treat the game like a game. Stop worrying about verisimilitude. Rest Update: You cannot take a long rest...
Oct 9, 2025
CreamCloud0
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
What should the 15th Class be?
with
Like
.
BH is very fiddly, mostly because you have so many pools of stuff to track (brands, rites, hemo craft) and you are doing damage to...
Oct 9, 2025
CreamCloud0
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
What should the 15th Class be?
with
Like
.
All the accounts I have heard of the Bloodhunter in actual play is that it is too fiddly and just not fun. But, edgelordness aside...
Oct 9, 2025
CreamCloud0
reacted to
Frozen_Heart's post
in the thread
D&D 5E (2024)
What should the 15th Class be?
with
Like
.
As someone completely desperate for an arcane gish class.... The warlord should objectively be the next classes added. A support based...
Oct 9, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
What should the 15th Class be?
with
Love
.
Then there is essentially nothing for us to discuss. I completely disagree with this philosophy, and anything I say on the subject will...
Oct 9, 2025
CreamCloud0
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Ok, this explains it. We are talking about two different things. You are measuring how good design of a game is for you personally. I'm...
Oct 9, 2025
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