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CreamCloud0's latest activity
CreamCloud0
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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That’s a fair observation, but success doesn’t automatically validate design—it only proves the current form is marketable. The recoil...
Oct 10, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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When we say "ditch attrition," we mean ditch it as the focal point of the game's balance. By making resource loss harder to recover...
Oct 10, 2025
CreamCloud0
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Right. Older editions had a lot of things that were not fixed by having a good night's sleep, including the very basic loss of HP. In 5e...
Oct 10, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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So just to ensure I'm being fair, there are things about 4e that I think were great, but it had plenty of flaws as well. The number...
Oct 10, 2025
CreamCloud0
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
my only real exposure to 4e is here on Enworld, and honestly it sounds pretty great all around apart from a personal bugbear against...
Oct 10, 2025
CreamCloud0
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Yes, and that's why 4e was not pure encounter based design. It had daily attrition as well, and suffered from similar issues regarding...
Oct 10, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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What 4e tried to do was divide the "combat spells" and the "non-combat spells" into two different buckets. The combat spells were...
Oct 10, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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There was a minor amount of attrition in 4e based on what you described, especially around the dailies. But the healing surges was more...
Oct 10, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I will quote myself from earlier in this thread. "In a nutshell, the dnd encounter model is backwards. The model should assume that...
Oct 10, 2025
CreamCloud0
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Yep, cause 4e was designed excellently. Just presented in a way that turned a lot of players off.
Oct 10, 2025
CreamCloud0
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
didn't (most methods of) healing in 4e burn your healing surges to function? so while most encounters are self contained ultimately they...
Oct 10, 2025
CreamCloud0
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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There is also a baby and a bathwater scenario here. Its important to drill in on what people didn't like about the 4e solution. 1) Is...
Oct 10, 2025
CreamCloud0
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Yes, if a 4E party has only one or two combats per day, it can handle much more powerful enemies or larger groups of enemies. The...
Oct 10, 2025
CreamCloud0
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
i wouldn't ban it wholesale personally, but i'd remove the fact it keeps enemies and attacks out as a base feature and let it be an...
Oct 10, 2025
CreamCloud0
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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They are a crutch if it is basically your only way to deny a long rest, e.g. you are forced to do random encounters in order to stop...
Oct 10, 2025
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