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CreamCloud0's latest activity
CreamCloud0
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
How many times IRL have you felt forced to agree to something that you didn't want to do? How many times in game? How many times IRL...
Feb 10, 2026
CreamCloud0
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
What? You leaped several stages ahead there. No. I like to play these things out at the table. I just reject the idea that playing it...
Feb 10, 2026
CreamCloud0
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
It is not the same. It has zero stakes and zero social or psychological pressure. It is very easy in a roleplayed situation to resist...
Feb 10, 2026
CreamCloud0
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean, in both cases people are talking. My point is that’s about where the similarities end.
Feb 10, 2026
CreamCloud0
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
And by “require abstraction” you mean “we can’t feasibly physically act this out at the table”, right? I ask this based on past...
Feb 10, 2026
CreamCloud0
reacted to
djotaku's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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One of my favorite Discworld stories is when Cohen the Barbarian and the other geriatric heroes have one last ride
Feb 10, 2026
CreamCloud0
reacted to
djotaku's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I'm going to throw in a related concept - if you're an expert in something you should (almost) never fail. Some systems explicitly code...
Feb 10, 2026
CreamCloud0
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Feb 10, 2026
CreamCloud0
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
This came up in he Daggerheart General thread and I thought I would move it to its own thread for discussion. In games that havel...
Feb 10, 2026
CreamCloud0
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
The presence of tracks, whether visible or invisible, does not a railroad make. Neither does adding one-off bottlenecks (like a...
Feb 10, 2026
CreamCloud0
reacted to
MarkB's post
in the thread
D&D General
The D&D Memes Thread
with
Haha
.
Feb 10, 2026
CreamCloud0
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
The Problem with Treantmonk's Hunter's Mark
with
Like
.
I linked to the Perkins tweet about magic items because they are that important & I wasn't about to go find the crawford video clip...
Feb 10, 2026
CreamCloud0
replied to the thread
D&D 5E (2024)
The Problem with Treantmonk's Hunter's Mark
.
i don't think ranger NEEDS a core mechanic, as previously said, the ranger concept covers a wide array of thematic options, so as a...
Feb 10, 2026
CreamCloud0
replied to the thread
D&D 5E (2024)
The Problem with Treantmonk's Hunter's Mark
.
and even then...
Feb 10, 2026
CreamCloud0
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That is what I'm getting at. Because this "GM force" concept seems to me to put under its tent some highly varied things, from overt...
Feb 10, 2026
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