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CreamCloud0's latest activity
CreamCloud0
reacted to
Corinnguard's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
Or they are done as a chained set of feats that can be picked up at certain levels. This way they don't hamper your character's...
Saturday at 6:49 PM
CreamCloud0
reacted to
Nth Dimension Games's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
I hope this thread isn't dead. I'm looking for a good place to jump in and be part of the community and this one doesn't have 20+ pages...
Saturday at 3:13 PM
CreamCloud0
reacted to
Jacob Lewis's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Here's a little thought experiment. Consider how you generate characters in any roleplaying system. What questions do you answer about...
Saturday at 3:08 PM
CreamCloud0
reacted to
cranberry's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
I personally don't care for point buy if it allows players to mix and match skills that just don't make sense together. Point buy within...
Saturday at 3:02 PM
CreamCloud0
reacted to
Koloth's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Prefer pure point buy like GURPS. Lets me design the character I think I want rather then having to plow through piles of books trying...
Saturday at 3:01 PM
CreamCloud0
reacted to
payn's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Right! When folks say things like "5E is evolved 3E" I think they completely miss this point. 5E is streamlined to the point that...
Saturday at 2:59 PM
CreamCloud0
reacted to
Reynard's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
In general, I don't mind "classes" (archetypes, whatever) especially if there is some room to customise. I am not a huge fan of the way...
Saturday at 2:51 PM
CreamCloud0
reacted to
Fenris-77's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
I like a lot of different character advancement schemes. For fantasy and some flavours of Sci-fi the idea of levels and that big...
Saturday at 2:41 PM
CreamCloud0
reacted to
Tigris's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
My preference is classes (with only a little multiclassing (hybrids at most)) for the following reasons: Its easy to communicate "I am...
Saturday at 2:39 PM
CreamCloud0
reacted to
payn's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
I think its important that how characters are defined is spelled out in the rulebook. You dont have to have classes, archetypes, feats...
Saturday at 2:24 PM
CreamCloud0
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
That’s not the big whammy you think it is, Prestige classes were always just another form of subclasses, or vice-versa, whichever way...
Saturday at 8:14 AM
CreamCloud0
reacted to
Azzy's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
That's only if feat-trees were the only option—but we have mostly self-contained feats, and will likely have more the same. So...
Saturday at 8:05 AM
CreamCloud0
reacted to
Corinnguard's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
Something that requires another metric to show off how powerful the character becomes over a particular period of time.
Saturday at 8:05 AM
CreamCloud0
reacted to
Minigiant's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
Prestige Classes would only work if they were Tied to a level. You get in at level 5 or 11 at the Tier opening level. They are...
Saturday at 8:05 AM
CreamCloud0
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
I mean, you could get rid of MC and keep PC, you just tie prestige class qualifications to prerequisites that aren’t multiclassed based...
Saturday at 1:53 AM
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