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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Thondor's post
in the thread
Alternatives to map-and-key
with
Like
.
Because that's what narrativist mechanics do. They let player's directly manipulate the story in a way that only the GM normally can...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Why are we having a challenge mechanic if the characters are not in a challenge? What does nay of this represent? Why does arbitrary...
Aug 9, 2025
Crimson Longinus
reacted to
aco175's post
in the thread
Worlds of Design: Only Human
with
Like
.
I think the main reason is that we are all human and cannot get into the heads of another race like dwarves and elves. I referenced the...
Aug 9, 2025
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
with
Like
.
Looks dumb, like an obviously bad design. Not that dragons could actually fly if the wings were facing the correct way (magic aside)...
Aug 9, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
.
I mean, the design is just terrible, but I also really do not care that much. I am not obligated to follow WotC designs. The dragons in...
Aug 9, 2025
Crimson Longinus
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
with
Like
.
I mean, for me, the problem isn’t that it’s impossible. I enjoy all sorts of impossible things in my fantasy media. The problem is that...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
So I am not quite sure how literally I should understand "the map and key" in the OP. Because I don't think that this is literally how...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Which makes it very "mechanics first, fiction as colour." If the player invents something clever that should resolve the situation then...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Yeah, this is why I always found them unsatisfying as presented. They simply do not do what I want them to do. The "gameplay" becomes...
Aug 9, 2025
Crimson Longinus
reacted to
TheSword's post
in the thread
Alternatives to map-and-key
with
Like
.
That all makes sense. I couldn’t play this way with NPC agendas and goals out on the table upfront because for me that destroys...
Aug 9, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
Yea that’s along the same thought lines I’d had, though said much more eloquently. My point was more that if someone wanted those...
Aug 9, 2025
Crimson Longinus
reacted to
Pedantic's post
in the thread
Alternatives to map-and-key
with
Like
.
Skill challenges are better understood as a shared fiction generation exercise that allows for player contributions to be digested...
Aug 9, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
1. What does the GM base his decision to require 3 successes before 5 failures instead of 5 successes before 7 failures. Deciding one vs...
Aug 9, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
So question on skill challenges because that’s the implementation I’m most acquainted with. How can one take into account the changing...
Aug 9, 2025
Crimson Longinus
reacted to
TheSword's post
in the thread
Alternatives to map-and-key
with
Like
.
Those all sound like goals or motivations. Is that a fair way of characterizing the description you just gave? For instance an NPC I...
Aug 9, 2025
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