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Crimson Longinus's latest activity
Crimson Longinus
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
I think that skill challenges were a noble failure. Plenty of games on the storygame side have some means of chaining together...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
And if they do that, weird incentives arise. Many narrativist mechanics allow the player to affect things the character couldn't and...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
You said characters are not in challenge. Then why are we using challenge mechanics? What does it represent? To me the point of...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
A lot of narrativist mechanics are like this. The games have weird incentive structures that might disassociate the player decision...
Aug 9, 2025
Crimson Longinus
reacted to
Pedantic's post
in the thread
Alternatives to map-and-key
with
Like
.
You have to assume the point of the mechanic is not to try and succeed at the challenge. The goal is to see what happens as a result of...
Aug 9, 2025
Crimson Longinus
replied to the thread
D&D General
Dragonborn In Your Game (A Poll)
.
Dragonborn equivalents (more like dragonborn/lizardfolk hybrids) in my setting Artra always have tails and they never have wings. Tails...
Aug 9, 2025
Crimson Longinus
reacted to
Thondor's post
in the thread
Alternatives to map-and-key
with
Like
.
Because that's what narrativist mechanics do. They let player's directly manipulate the story in a way that only the GM normally can...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Why are we having a challenge mechanic if the characters are not in a challenge? What does nay of this represent? Why does arbitrary...
Aug 9, 2025
Crimson Longinus
reacted to
aco175's post
in the thread
Worlds of Design: Only Human
with
Like
.
I think the main reason is that we are all human and cannot get into the heads of another race like dwarves and elves. I referenced the...
Aug 9, 2025
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
with
Like
.
Looks dumb, like an obviously bad design. Not that dragons could actually fly if the wings were facing the correct way (magic aside)...
Aug 9, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
.
I mean, the design is just terrible, but I also really do not care that much. I am not obligated to follow WotC designs. The dragons in...
Aug 9, 2025
Crimson Longinus
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
with
Like
.
I mean, for me, the problem isn’t that it’s impossible. I enjoy all sorts of impossible things in my fantasy media. The problem is that...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
So I am not quite sure how literally I should understand "the map and key" in the OP. Because I don't think that this is literally how...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Which makes it very "mechanics first, fiction as colour." If the player invents something clever that should resolve the situation then...
Aug 9, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Yeah, this is why I always found them unsatisfying as presented. They simply do not do what I want them to do. The "gameplay" becomes...
Aug 9, 2025
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