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Crimson Longinus's latest activity
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
Well, no. At any point in either, decisions can be made for mechanical or fictional reasons. Usually it will be some combination of the...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
Sometimes. In the sweet old lady case I would anticipate better outcomes on persuade than intimidate. In the warlord case I would...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
That's true, I could pretend to make choices based on what is most beneficial in the fiction while knowing that mechanically I am making...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
Is your assumption that I am ok with the DM fudging whenever they want for whatever reason?
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
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Like
.
Because the skill challenge structure has flattened the task from, as an example, "get past the compounds outer defenses" to "get 3...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
Right--and the skill challenge mechanic is broken (for certain preferences) because it decouples resolution from the fiction...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
Well, first, a number of people have stated explicitly that they are not making this claim. And second, this is of course true, but it...
Aug 10, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
Not what I said. In my experience, in games with skill challenges or progress clocks, I'm making decisions for my PC based on what I...
Aug 10, 2025
Crimson Longinus
reacted to
Riley's post
in the thread
D&D 5E (2024)
Opinions on the Topaz Dragon Reverse Wings?
with
Haha
.
I love the floating crystal spines! The backward wings OTOH hurt my rational brain. The former are merely impossible. The latter seem...
Aug 10, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
What is "wrong" is that it is the same amount regardless of what the characters do. This trivialises the fictional position and choices...
Aug 10, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
It is not "hidden" it is just unknown to all participants, as we do not yet know what sort of actions the characters might take and how...
Aug 10, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
It isn't about being hidden or not. It's about whether the player's action declarations make a significant difference in resolving the...
Aug 10, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Alternatives to map-and-key
with
Like
.
I did understand it more broadly. My understanding was that much of the active, "on camera" parts of the setting is mapped out in at...
Aug 10, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
It is very different. See my prison escape example. In skill challenge the players have less input, as no matter what they do, they have...
Aug 10, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Ok. Then I definitely do not think "map and key" is the default. Perhaps @Micah Sweet understood it more broadly as well? So you then...
Aug 10, 2025
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