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Crimson Longinus's latest activity
Crimson Longinus
reacted to
pawsplay's post
in the thread
D&D 5E (2024)
NPCs, and the poverty of the core books
with
Like
.
Whoa there. I didn't call anyone stupid, and I think it's very uncharitable to say something like that about people who are just...
Sep 2, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
NPCs, and the poverty of the core books
.
Ok. So the PCs defeat this enemy wizard with this unique spell. The wizard of the party takes the enemy wizard's spellbook and wants to...
Sep 2, 2025
Crimson Longinus
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
NPCs, and the poverty of the core books
with
Like
.
I would like to add that it seems that people are conflating two different concerns into NPCs should be built like PCs, and its causing...
Sep 2, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
NPCs, and the poverty of the core books
with
Like
.
Yup. I literally do this with NPCs all the time. What @EzekielRaiden is saying makes zero sense to me.
Sep 2, 2025
Crimson Longinus
reacted to
CreamCloud0's post
in the thread
D&D General
6E But A + Thread
with
Like
.
regarding the discussion of 'trunk and leaves' class design metaphor, i'd like to see design allowing much more sharing of leaves...
Sep 2, 2025
Crimson Longinus
reacted to
Zaukrie's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Just got Shadow of the Weird Wizard (not sure why, but whatever). The idea of 4 classes, then like 10 branches from there per class...
Sep 2, 2025
Crimson Longinus
reacted to
mellored's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Or just a scenario. "Get this message to the King of Gondor across the mountain of giants" is very different depending on if you have...
Sep 2, 2025
Crimson Longinus
reacted to
mamba's post
in the thread
D&D General
6E But A + Thread
with
Like
.
and Rope Trick and Tiny Hut make that attrition pretty hard as you basically have a refill on demand Either they need to remove these /...
Sep 2, 2025
Crimson Longinus
reacted to
Chaltab's post
in the thread
D&D General
6E But A + Thread
with
Like
.
I think it's part of the problem that every D&D edition design team has: D&D is such a broad audience that there's no agreement on what...
Sep 2, 2025
Crimson Longinus
reacted to
Reynard's post
in the thread
D&D General
6E But A + Thread
with
Like
.
I think D&D really relies on intra-party balance and systems like that (which are a sort of point buy system) can lead to different...
Sep 2, 2025
Crimson Longinus
reacted to
Reynard's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Maybe reworking the concept of exhaustion to serve as a "stress" mechanic for those long term difficult processes like travel or even...
Sep 2, 2025
Crimson Longinus
reacted to
TaranTheWanderer's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Do we have enough ideas to make a new edition yet? The other thing I’d like to see is fewer classes but more options to have those...
Sep 2, 2025
Crimson Longinus
reacted to
Lanefan's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Agreed. The problem arises when you want there to be days with just one encounter, or maybe a couple, and not have them all be...
Sep 2, 2025
Crimson Longinus
reacted to
Aldarc's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Rethinking class archetypes, including a willingness to cut, add, and/or combine past classes.
Sep 2, 2025
Crimson Longinus
reacted to
TigerDude's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Maybe someone has addressed this already, but next time you use the term sacred cow consider an alternative, like dead dude on lumber...
Sep 2, 2025
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