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Crimson Longinus's latest activity
Crimson Longinus
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Awesome, i'm glad you find it easy. Not all folks have the time and some of us want WotC to do it. I get why they dont, but id like them to.
Oct 16, 2025
Crimson Longinus
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Well said. 5e is simply joining the ranks of past editions. As time goes on, the shine wears off, and we start digging in to the warts...
Oct 16, 2025
Crimson Longinus
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Hrm, WotC didn't make a lot of modules, even if it would have been called for (Ship combat, Spelljamming, How to Magic School ...) but I...
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Well, whilst D&D of course remains overwhelmingly the most popular RPG, I think the momentum seems to be pretty much gone. I don't think...
Oct 16, 2025
Crimson Longinus
replied to the thread
Contemporary Simulationist TTRPGs [+]
.
What is common to FKR and more systematic simulationist approach, is that they aim to model functioning of the fictional world. World...
Oct 16, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
Thanks for your response. This question of "to what extent are unwritten rules actually rules" is I think a really interesting one. For...
Oct 16, 2025
Crimson Longinus
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I agree and think if the modularity they talked about in NEXT was actually developed further, a lot of complaints could be answered in 5E.
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The thing is, despite all my complaints, I actually think 5e is a well designed game. It has issues, but it works reasonably well for...
Oct 16, 2025
Crimson Longinus
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Why doesn't D&D have fire arrows?
with
Wow
.
like is the answer to far too many other things martials should have, i think the answer is 'there's a spell for that' FLAME ARROWS:
Oct 16, 2025
Crimson Longinus
reacted to
Misanthrope Prime's post
in the thread
D&D 5E (2024)
Why doesn't D&D have fire arrows?
with
Like
.
Because we are rarely fighting thatched roof cottages, dry timber framed houses and bales of hay? I suppose they would come in handy if...
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Be that as it may, if there had been extensive playtesting of 4e, "Does not feel like D&D" would surely have appeared as a significant...
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Be mean to a puppy? We can play a villain, but not a total monster! I have no doubt that given choice, most people want to play good...
Oct 16, 2025
Crimson Longinus
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's complicated and I think blizzard has done a good job of both succinctly summarizing why as well as growing from a verbal faux pas...
Oct 16, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
I have two comments. The first is--how popular is FKR really and what do its proponents consider the main example of the genre? I've not...
Oct 16, 2025
Crimson Longinus
reacted to
payn's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
One of the arguments I often see is that simulation must be a complete reality simulator or its no simulation at all. Another is that...
Oct 16, 2025
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