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Crimson Longinus's latest activity
Crimson Longinus
reacted to
The Firebird's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
I prefer settings of Despair with bright spots that the players can make a little bigger. I guess I feel it helps me establish stakes--a...
Oct 24, 2025
Crimson Longinus
reacted to
Shiroiken's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
I reject the premise, but only because of my preference for Greyhawk. There's plenty of Hope and Despair to be had, but they are not...
Oct 24, 2025
Crimson Longinus
reacted to
Gradine's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
Community building is such an under-utilized concept in TTRPGs when it have such a strong thematic component to any given campaign
Oct 24, 2025
Crimson Longinus
reacted to
Charlaquin's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
I think both pure hopeful and pure despairing are too limited. Analyzing human interaction using game theory (also a limited lens, but...
Oct 24, 2025
Crimson Longinus
reacted to
Gradine's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
Settings of Despair that my players must turn into Settings of Hope has been my bread and butter for years and I don't see that changing...
Oct 24, 2025
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
I run my campaign worlds like I see the real world: people are complicated, so are their social systems, and sometimes they do bad...
Oct 24, 2025
Crimson Longinus
reacted to
TiQuinn's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
Almost all of my campaigns have been a middle ground between the two. Even Ravenloft. Evil is meant to be defeated but it will return...
Oct 24, 2025
Crimson Longinus
reacted to
Remathilis's post
in the thread
D&D General
Settings of Hope vs Settings of Despair
with
Like
.
This is a long and somewhat rambling essay. Recent World Events have gotten me thinking about worldbuilding and the nature of D&D...
Oct 24, 2025
Crimson Longinus
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Kinda the real question is: Can they do more than the the spells and abilities can do that the players get back by resting? The best...
Oct 24, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Enemies making preparations, calling reinforcements and advancing their nefarious plots whilst the PCs rest is obviously something that...
Oct 24, 2025
Crimson Longinus
reacted to
Rocker26a's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
Splintering off a bit here, but. I don't think signature class features have to be equally strong necessarily, but I would advocate for...
Oct 23, 2025
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
Because Rage is worth more than Sneak Attack but less than Smite. That's the issue. You can't make an Action, Rage, SA, FE, and Smite...
Oct 23, 2025
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
That's the point. In order to get a satisfactory version of Rage, sneak attack, and smite, you have to make them difficult to be used...
Oct 23, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I once accidentally made an encounter slightly harder than intended when I by mistake added four Orcuses instead of four orcs.
Oct 22, 2025
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not talking about damage. I'm saying a caster monster sleeps and get 10 strong spells. They can shoot 5 of them at you on 1...
Oct 22, 2025
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