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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Gladius Legis's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
So it took them 12 years to figure out that to make a spellcasting Monk, they should've just made an Eldritch Knight-equivalent subclass...
Jan 21, 2026
Crimson Longinus
reacted to
Shiroiken's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
Sorcerer needs a niche, and being the "innate" caster gives it a reason to be the simple design.
Jan 20, 2026
Crimson Longinus
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I generally like the complexity of 5e, and most of my complaints are some legacy systems (pact magic, wild shape, subclass progression)...
Jan 20, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Who's making that assumption here, and why?
Jan 20, 2026
Crimson Longinus
reacted to
J-H's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I think part of the "problem" here is the trouble people have keeping track of their spells. That's not a "the spells are bad" problem...
Jan 20, 2026
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Haha
.
I don't think ending before the problems occurs counts as solving them.
Jan 20, 2026
Crimson Longinus
reacted to
Whizbang Dustyboots's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
At a minimum, don't publish any subclasses where the mechanics can't support the flavor. Shadow magic is awesome, but it requires, yeah...
Jan 20, 2026
Crimson Longinus
reacted to
THEMNGMNT's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Oh, don't even get me started on "themed spell lists". I ran a 1-20 level campaign with a shadow sorcerer...and guess what? Sorcerers...
Jan 20, 2026
Crimson Longinus
reacted to
zakael19's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Mike has been saying all around the internet and in threads here recently that their heuristic in designing and evaluating the survey...
Jan 20, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
As I said, it doesn't require much to discuss some of it in terms of how much attention it requires though. Spending a metacurrency is...
Jan 20, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
One also has to account for why a given player is averse to such things, too. Back in our TORG days, one of my players had no real...
Jan 20, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Regarding meta mechanics and stuff. I think it is not clear cut so that something is absolutely meta or it is not. It is about whether...
Jan 20, 2026
Crimson Longinus
reacted to
mellored's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
So.. Warlock. And I've added + 1/2 proficiency on all saves for everyone a while ago.
Jan 19, 2026
Crimson Longinus
reacted to
The Firebird's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think there is a lack of specificity to the discussion that is making it hard to be precise. When I say 'unbridgeable', I mean there...
Jan 19, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
In fairness, though, back in the dark ages it probably took each of us a few years to accept and internalize the playstyles we use now...
Jan 19, 2026
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