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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
An example from something I did for publication. This is the set-up for an adventure of mine called Unseen Alchemeticals. The important...
Sunday at 4:20 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
There are five skills you can use for fighting, three for convincing someone (and weirdly one for doing any athletic stuff and sneaking...
Sunday at 4:20 PM
Crimson Longinus
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah idk, the book is widely accepted to have some serious organizational issues which maybe results in people getting a little lost...
Sunday at 4:10 PM
Crimson Longinus
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah, running Blades in the Dark a few times taught me that the way it structures a city-by-districts with a handful of points of...
Sunday at 3:37 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So I have similar "writers' room" experiences with Blades than others have described here, and it is indeed interesting that the rule...
Sunday at 3:35 PM
Crimson Longinus
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Purely trad games certainly produce stories, arguably more organic ones.
Sunday at 12:35 AM
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, I'm not sure rules about structural parts of the (there's probably a better term for this) social process are the same as rules...
Saturday at 8:54 PM
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't quite agree. There is the central structure of playing the roles of the characters; that is what makes things roleplaying games...
Saturday at 8:54 PM
Crimson Longinus
reacted to
Campbell's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pacing is also incredibly subjective and really dependent on the audience / play group. I am very happy with the pacing of the games my...
Saturday at 8:27 PM
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah, so this it the angle I expected to see "rules do not define the central activity of RPGs" to be challenged from, and I agree with...
Saturday at 8:25 PM
Crimson Longinus
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think it is playing a roleplaying game because there are still rules, a structure of play and defined roles. The rules and mechanics...
Saturday at 8:18 PM
Crimson Longinus
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I was kind of forced to get better at pacing because I run a lot of convention games. Not only do you have the usual time limit (4...
Saturday at 6:53 PM
Crimson Longinus
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well that clears you of any need to participate further! More seriously, I dont really see the point here. I mean if you want to call...
Saturday at 6:52 PM
Crimson Longinus
reacted to
tetrasodium's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
That sounds like a completely unrecognizable game session where the entire thing takes place locked in turn based tactical initiative...
Saturday at 6:50 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
To me it is perfectly clear that what is happing in any RPG play is story creation. This goes for trad games where players merely...
Saturday at 4:57 PM
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