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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
They could, sometimes. But it is bizarre to think that always and every situation the GM constructs the situation so that the use of...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So your table it is always clear what skill should be used, and everyone agrees? No pondering or discussions? How? The skills are...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I Just don't think "don't be a weasel" is actually useful advice. Like it is obvious that some skills do not apply, but often it is not...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It literally is what ambiguity means. Overlap creates ambiguity. It is utterly bizarre to argue otherwise. o_O I meant skills...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It obviously and objectively is. No. "As you can see, many actions overlap with others. This is by design. As a player, you get to...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
And personally I don't think that is terribly good way for handling things. Like it is not a huge issue, but as a player I prefer not to...
Jan 26, 2026
Crimson Longinus
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Hm? The players have Final Say on the Actions they use, that's why the "Don't Be a Weasel" Best Practice is enumerated. The GM just...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I am not talking about flimsy excuses or stretching things beyond credulity, merely the ambiguity of the skill system either resulting...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Do you think it is convenient, that every time someone tries to persuade someone we need to discuss this sort of checklist? How, why...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is usually just either less effective or more dangerous, not both. It cannot be more difficult, as the "difficulty" is just based on...
Jan 25, 2026
Crimson Longinus
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
FWIW, part of the Threat Roll redux in Harper's Deep Cuts is designed to alleviate some of these issues he'd seen around the internet in...
Jan 25, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I am building rapport with them in attempt to get them see things in my way, consort or sway? Yes, but this also is not a game that...
Jan 25, 2026
Crimson Longinus
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think that’s a fair comment. Speaking for myself, when I was playing Scum and Villany, I was expecting a more free flowing narrative...
Jan 25, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Sure. I don't mean there never are situations where it is not pretty clear cut which skill to use. It is just a that due the intentional...
Jan 25, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Please be more, specific, what best practices? I don't think it weaseling for a prowly chracter trying to engage things in preowly way...
Jan 25, 2026
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