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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
These are good points for campaigns that wish to explore how people saw the world historically.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Then why the game has so many mechanical widgets for avoiding consequences?
Feb 5, 2026
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D General
D&D Archetypes that spread out to other settings and media
with
Like
.
D&D still doesn't have green orcs. AD&D orcs were super porcine - like, literal pig-folk. I think it was Warhammer that basically gave...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I guess we have to. I believe that you believe that there is a difference, but I do not see such actually being articulated in you...
Feb 5, 2026
Crimson Longinus
replied to the thread
D&D General
Gods, huh, what are they good for?
.
One more thing I want to (again) say regarding fantasy religions is that a lot of people these days want to make fantasy gods so...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
And I was talking about entanglements, where there specifically is such limited list to be randomised fro, But even in case of...
Feb 5, 2026
Crimson Longinus
replied to the thread
D&D General
Gods, huh, what are they good for?
.
Gods that are just basically very powerful people, are not interesting to me. They seem metaphysically needless, and have the same...
Feb 4, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The entanglements are pre-defined troubles and by the rules come as they are. Which is actually something that has bugged me from time...
Feb 4, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If my character is observant enough to notice the bolded (otherwise why are you narrating it) shouldn't I get a chance for my character...
Feb 4, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No, I'm sorry, this is a post hoc rationalisation. We follow this rigid mechanical structure as that's the rules, it prompts us to roll...
Feb 4, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
In D&D we need to understand what the fictional situation is before we can decide whether a skill roll is even needed, what skill to...
Feb 4, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
This is true for basically every RPG. Of course you choose what your character does first. It is just that in many other games it is...
Feb 4, 2026
Crimson Longinus
reacted to
CreamCloud0's post
in the thread
D&D General
So how do Half-Elfs feel different to Elfs?
with
Like
.
past tense presumably used for when choosing to be a half elf actually mattered mechanically in the game.
Feb 4, 2026
Crimson Longinus
reacted to
Seramus's post
in the thread
D&D General
So how do Half-Elfs feel different to Elfs?
with
Like
.
There was a definite chunk of players of mixed heritage that identified with half-elves, and wanted to play them for that specific reason.
Feb 4, 2026
Crimson Longinus
reacted to
Charlaquin's post
in the thread
D&D General
So how do Half-Elfs feel different to Elfs?
with
Like
.
You may consider “feels like an outsider” to be contrived, but it is the primary appeal of half-elves. Specifically, that they are...
Feb 4, 2026
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