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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
It seems to me that you are more focused than that. With respect, I'd say you've lost the forest for the one mechanical tree. What...
Feb 5, 2026
Crimson Longinus
reacted to
Pedantic's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
I'm not interested in the "characters'" goals here, they're fictional constructs without agency. I'm interested in what the players'...
Feb 5, 2026
Crimson Longinus
reacted to
Pedantic's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
This is exactly the doublethink I can't seem to do that these games require. Do I or do I not have a goal I am trying to achieve? If I...
Feb 5, 2026
Crimson Longinus
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Sure. But, I want to roll back to the start of this thread of conversation - the assertion that how hard a thing is to do is never...
Feb 5, 2026
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Side rant. One thing that perplexes me is that BitD proponents tend to act like the game is very fleshed out with little to no DM fiat...
Feb 5, 2026
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
These are good points for campaigns that wish to explore how people saw the world historically.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Then why the game has so many mechanical widgets for avoiding consequences?
Feb 5, 2026
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D General
D&D Archetypes that spread out to other settings and media
with
Like
.
D&D still doesn't have green orcs. AD&D orcs were super porcine - like, literal pig-folk. I think it was Warhammer that basically gave...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I guess we have to. I believe that you believe that there is a difference, but I do not see such actually being articulated in you...
Feb 5, 2026
Crimson Longinus
replied to the thread
D&D General
Gods, huh, what are they good for?
.
One more thing I want to (again) say regarding fantasy religions is that a lot of people these days want to make fantasy gods so...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
And I was talking about entanglements, where there specifically is such limited list to be randomised fro, But even in case of...
Feb 5, 2026
Crimson Longinus
replied to the thread
D&D General
Gods, huh, what are they good for?
.
Gods that are just basically very powerful people, are not interesting to me. They seem metaphysically needless, and have the same...
Feb 4, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The entanglements are pre-defined troubles and by the rules come as they are. Which is actually something that has bugged me from time...
Feb 4, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If my character is observant enough to notice the bolded (otherwise why are you narrating it) shouldn't I get a chance for my character...
Feb 4, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No, I'm sorry, this is a post hoc rationalisation. We follow this rigid mechanical structure as that's the rules, it prompts us to roll...
Feb 4, 2026
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