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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
This is not about my accounts of play. This is about whether the decisions based on clocks are meta. You seem to think they are not. It...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Thank you. And given that you seem to be unable to actually articulate your case and instead result to ad hominems then my point stands...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So the decisions based on it are, meta, right? The characters cannot know that they can afford to take two ticks to the clock this time...
Feb 5, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
He said multiple times that he's played. This does not sound like a good faith statement.
Feb 5, 2026
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I have. I don’t think it’s silly at all.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I have played the game. Answer the question. This is non sequitur. Yes, it is player facing, but for the decisions based on it not to...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I literally did not say that. But I also do not think that creatives and designers come of with their ideas fully independently of the...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
OK. So how do you telegraph the difference between getting a third vs fourth tick on a six segment clock?
Feb 5, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But player facing doesn't mean "not meta". Where you are on the clock does seem to be at least partially meta.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
You can telegraph that the clock has ticked, but realistically it is pretty hard to constantly telegraph at which point of a six...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I did not say all the stuff and not in that combination. Nor I think hard and soft moves had been so clearly articulated before. But the...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Neither does D&D, but you can still use the concept and people have for ages before PbtA was published. It is just about having "a...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
And regarding telegraphing of clocks, this is another reason why I think for the most stuff the PCs are expected to respond, a soft move...
Feb 5, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Depends on scale, too. In any moment of play it's fairly safe to assume I (and, I'd expect, nearly all players nearly all of the time)...
Feb 5, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But, where would they get that idea in the actual fiction? If the clock is supposed to be representing a real thing in setting, how does...
Feb 5, 2026
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