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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
My issue with the fork stealing is that is is weirdly specific and feels contrived. It weakens the player buy in into the fiction of the...
Feb 9, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Right, exactly. And as GM I like to have such scaffolding. As a GM I already decide a ton of things, and such structures are one way to...
Feb 9, 2026
Crimson Longinus
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think you're misreading my post. I'm saying the rules exist to check "narrative contrivance". Transferring authority to the setting...
Feb 9, 2026
Crimson Longinus
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Let me quibble a bit (although I actually more agree with you on this topic.) Games with detailed, exception-based rules (I'm thinking...
Feb 9, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Because it's not binary, and I think you know that. It's a spectrum. The rules are just as important for play as roleplay, but the exact...
Feb 9, 2026
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yes, but perhaps potentially very minor. A lot of railroading for me depends on the why of what you are doing. To me the real issue...
Feb 9, 2026
Crimson Longinus
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I really think that wasn't their intent, though. They simply assumed that the kinds of changes they were proposing were a natural...
Feb 9, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To me, the point of playing RPGs (as opposed to running them or worldbuilding) is to explore an imaginary world through the specific...
Feb 9, 2026
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Mine as well. I can even name the technique being used under my scheme: obdurium walls. It's when in order to confine the players to...
Feb 9, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah. And that is the same point I've made several times to people who endlessly moan in 5e threads, basically about 5e not being 4e...
Feb 8, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Why do people who want to stick with the old edition need to buy the new edition? What's the point of a new edition other than to do new...
Feb 8, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think that as long as we can suss out what folks mean when they use a term, even if we personally disagree with that definition, we...
Feb 8, 2026
Crimson Longinus
reacted to
zakael19's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think that in @Celebrim 's example there's an inherent acceptance that "the premise of the game means that we need to accept bounties...
Feb 8, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean of course any design choice will exclude some potential players. If I open a seafood restaurant I will be excluding customers...
Feb 8, 2026
Crimson Longinus
reacted to
FrogReaver's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
IMO. One cannot have player agency at all without the possibility of a choice now to restrict choices in a later moment. If it’s...
Feb 8, 2026
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